diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-12-04 16:30:19 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-04 20:30:19 +0100 |
commit | 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch) | |
tree | b80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs | |
parent | 0531c16326c8215bff1c0a98f3ed217f01065446 (diff) |
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager
* Implement support for multi-range buffers using Vulkan sparse mappings
* Use multi-range for remaining buffers, delete old methods
* Assume that more buffers are contiguous
* Dispose multi-range buffers after they are removed from the list
* Properly init BufferBounds for constant and storage buffers
* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback
* Fix misaligned sparse buffer offsets
* Null check can be simplified
* PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs')
-rw-r--r-- | src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs new file mode 100644 index 00000000..965529ad --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs @@ -0,0 +1,25 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using System; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer +{ + struct CreateBufferSparseCommand : IGALCommand, IGALCommand<CreateBufferSparseCommand> + { + public readonly CommandType CommandType => CommandType.CreateBufferSparse; + private BufferHandle _threadedHandle; + private SpanRef<BufferRange> _buffers; + + public void Set(BufferHandle threadedHandle, SpanRef<BufferRange> buffers) + { + _threadedHandle = threadedHandle; + _buffers = buffers; + } + + public static void Run(ref CreateBufferSparseCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + Span<BufferRange> buffers = command._buffers.Get(threaded); + threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBufferSparse(threaded.Buffers.MapBufferRanges(buffers))); + command._buffers.Dispose(threaded); + } + } +} |