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authorgdkchan <gab.dark.100@gmail.com>2023-12-04 16:30:19 -0300
committerGitHub <noreply@github.com>2023-12-04 20:30:19 +0100
commit1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 (patch)
treeb80d247e199503274054259cb2707f44cc072993 /src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs
parent0531c16326c8215bff1c0a98f3ed217f01065446 (diff)
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)1.1.1098
* Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback
Diffstat (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs')
-rw-r--r--src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs
new file mode 100644
index 00000000..965529ad
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs
@@ -0,0 +1,25 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using System;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
+{
+ struct CreateBufferSparseCommand : IGALCommand, IGALCommand<CreateBufferSparseCommand>
+ {
+ public readonly CommandType CommandType => CommandType.CreateBufferSparse;
+ private BufferHandle _threadedHandle;
+ private SpanRef<BufferRange> _buffers;
+
+ public void Set(BufferHandle threadedHandle, SpanRef<BufferRange> buffers)
+ {
+ _threadedHandle = threadedHandle;
+ _buffers = buffers;
+ }
+
+ public static void Run(ref CreateBufferSparseCommand command, ThreadedRenderer threaded, IRenderer renderer)
+ {
+ Span<BufferRange> buffers = command._buffers.Get(threaded);
+ threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBufferSparse(threaded.Buffers.MapBufferRanges(buffers)));
+ command._buffers.Dispose(threaded);
+ }
+ }
+}