From 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 Mon Sep 17 00:00:00 2001
From: gdkchan <gab.dark.100@gmail.com>
Date: Mon, 4 Dec 2023 16:30:19 -0300
Subject: Implement support for multi-range buffers using Vulkan sparse
 mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
---
 .../Commands/Renderer/CreateBufferSparseCommand.cs | 25 ++++++++++++++++++++++
 1 file changed, 25 insertions(+)
 create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs

(limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs')

diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs
new file mode 100644
index 00000000..965529ad
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferSparseCommand.cs
@@ -0,0 +1,25 @@
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using System;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
+{
+    struct CreateBufferSparseCommand : IGALCommand, IGALCommand<CreateBufferSparseCommand>
+    {
+        public readonly CommandType CommandType => CommandType.CreateBufferSparse;
+        private BufferHandle _threadedHandle;
+        private SpanRef<BufferRange> _buffers;
+
+        public void Set(BufferHandle threadedHandle, SpanRef<BufferRange> buffers)
+        {
+            _threadedHandle = threadedHandle;
+            _buffers = buffers;
+        }
+
+        public static void Run(ref CreateBufferSparseCommand command, ThreadedRenderer threaded, IRenderer renderer)
+        {
+            Span<BufferRange> buffers = command._buffers.Get(threaded);
+            threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBufferSparse(threaded.Buffers.MapBufferRanges(buffers)));
+            command._buffers.Dispose(threaded);
+        }
+    }
+}
-- 
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