diff options
author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2024-01-29 19:58:18 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-01-29 19:58:18 +0100 |
commit | 70fcba39de34fc211d09da12783898161724b0dc (patch) | |
tree | 9efdf7c191694e95de149129c9032b129527cb32 /src/Ryujinx.Common/Configuration/AppDataManager.cs | |
parent | 7795b662a9b6054343195db9fc221a920509c1be (diff) |
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)1.1.1144
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path
We should assume the application directory might be write-protected.
* Use Ryujinx.sh in Ryujinx.desktop
This desktop file isn't really used right now,
so this changes effectively nothing.
* Use properties in ReleaseInformation.cs and add ConfigName property
* Configure config filename in Github workflows
* Add a separate config step for macOS
Because they use BSD sed instead of GNU sed
* Keep log directory at the old location for dev environments
* Add FileSystemUtils since Directory.Move() doesn't work across filesystems
Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories
* Fix "Open Logs folder" button pointing to the wrong directory
* Add execute permissions to Ryujinx.sh
* Fix missing newlines
* AppDataManager: Use FileSystemUtils.MoveDirectory()
* Make dotnet format happy
* Add a fallback for the logging directory
Diffstat (limited to 'src/Ryujinx.Common/Configuration/AppDataManager.cs')
-rw-r--r-- | src/Ryujinx.Common/Configuration/AppDataManager.cs | 38 |
1 files changed, 5 insertions, 33 deletions
diff --git a/src/Ryujinx.Common/Configuration/AppDataManager.cs b/src/Ryujinx.Common/Configuration/AppDataManager.cs index 8a226d9a..35aea3c2 100644 --- a/src/Ryujinx.Common/Configuration/AppDataManager.cs +++ b/src/Ryujinx.Common/Configuration/AppDataManager.cs @@ -1,4 +1,5 @@ using Ryujinx.Common.Logging; +using Ryujinx.Common.Utilities; using System; using System.IO; @@ -6,8 +7,8 @@ namespace Ryujinx.Common.Configuration { public static class AppDataManager { - public const string DefaultBaseDir = "Ryujinx"; - public const string DefaultPortableDir = "portable"; + private const string DefaultBaseDir = "Ryujinx"; + private const string DefaultPortableDir = "portable"; // The following 3 are always part of Base Directory private const string GamesDir = "games"; @@ -109,8 +110,7 @@ namespace Ryujinx.Common.Configuration string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir); if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath)) { - CopyDirectory(oldConfigPath, BaseDirPath); - Directory.Delete(oldConfigPath, true); + FileSystemUtils.MoveDirectory(oldConfigPath, BaseDirPath); Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath); } } @@ -127,41 +127,13 @@ namespace Ryujinx.Common.Configuration } // Check if existing old baseDirPath is a symlink, to prevent possible errors. - // Should be removed, when the existance of the old directory isn't checked anymore. + // Should be removed, when the existence of the old directory isn't checked anymore. private static bool IsPathSymlink(string path) { FileAttributes attributes = File.GetAttributes(path); return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint; } - private static void CopyDirectory(string sourceDir, string destinationDir) - { - var dir = new DirectoryInfo(sourceDir); - - if (!dir.Exists) - { - throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}"); - } - - DirectoryInfo[] subDirs = dir.GetDirectories(); - Directory.CreateDirectory(destinationDir); - - foreach (FileInfo file in dir.GetFiles()) - { - if (file.Name == ".DS_Store") - { - continue; - } - - file.CopyTo(Path.Combine(destinationDir, file.Name)); - } - - foreach (DirectoryInfo subDir in subDirs) - { - CopyDirectory(subDir.FullName, Path.Combine(destinationDir, subDir.Name)); - } - } - public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName; public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName; } |