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authorTSRBerry <20988865+TSRBerry@users.noreply.github.com>2024-01-29 19:58:18 +0100
committerGitHub <noreply@github.com>2024-01-29 19:58:18 +0100
commit70fcba39de34fc211d09da12783898161724b0dc (patch)
tree9efdf7c191694e95de149129c9032b129527cb32 /src/Ryujinx.Common/Configuration/AppDataManager.cs
parent7795b662a9b6054343195db9fc221a920509c1be (diff)
Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)1.1.1144
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
Diffstat (limited to 'src/Ryujinx.Common/Configuration/AppDataManager.cs')
-rw-r--r--src/Ryujinx.Common/Configuration/AppDataManager.cs38
1 files changed, 5 insertions, 33 deletions
diff --git a/src/Ryujinx.Common/Configuration/AppDataManager.cs b/src/Ryujinx.Common/Configuration/AppDataManager.cs
index 8a226d9a..35aea3c2 100644
--- a/src/Ryujinx.Common/Configuration/AppDataManager.cs
+++ b/src/Ryujinx.Common/Configuration/AppDataManager.cs
@@ -1,4 +1,5 @@
using Ryujinx.Common.Logging;
+using Ryujinx.Common.Utilities;
using System;
using System.IO;
@@ -6,8 +7,8 @@ namespace Ryujinx.Common.Configuration
{
public static class AppDataManager
{
- public const string DefaultBaseDir = "Ryujinx";
- public const string DefaultPortableDir = "portable";
+ private const string DefaultBaseDir = "Ryujinx";
+ private const string DefaultPortableDir = "portable";
// The following 3 are always part of Base Directory
private const string GamesDir = "games";
@@ -109,8 +110,7 @@ namespace Ryujinx.Common.Configuration
string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath))
{
- CopyDirectory(oldConfigPath, BaseDirPath);
- Directory.Delete(oldConfigPath, true);
+ FileSystemUtils.MoveDirectory(oldConfigPath, BaseDirPath);
Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
}
}
@@ -127,41 +127,13 @@ namespace Ryujinx.Common.Configuration
}
// Check if existing old baseDirPath is a symlink, to prevent possible errors.
- // Should be removed, when the existance of the old directory isn't checked anymore.
+ // Should be removed, when the existence of the old directory isn't checked anymore.
private static bool IsPathSymlink(string path)
{
FileAttributes attributes = File.GetAttributes(path);
return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint;
}
- private static void CopyDirectory(string sourceDir, string destinationDir)
- {
- var dir = new DirectoryInfo(sourceDir);
-
- if (!dir.Exists)
- {
- throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
- }
-
- DirectoryInfo[] subDirs = dir.GetDirectories();
- Directory.CreateDirectory(destinationDir);
-
- foreach (FileInfo file in dir.GetFiles())
- {
- if (file.Name == ".DS_Store")
- {
- continue;
- }
-
- file.CopyTo(Path.Combine(destinationDir, file.Name));
- }
-
- foreach (DirectoryInfo subDir in subDirs)
- {
- CopyDirectory(subDir.FullName, Path.Combine(destinationDir, subDir.Name));
- }
- }
-
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
}