diff options
author | Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> | 2023-10-21 07:26:51 -0400 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-10-21 13:26:51 +0200 |
commit | 49b37550cae6b3c69f59a9c7a44b17e3c12a813b (patch) | |
tree | 0cc8e6a3bfd65a876270b682effdb8f9505ff929 /src/Ryujinx.Ava/UI/Views/Input/KeyboardInputView.axaml.cs | |
parent | a42f0bbb87b890d4f16b1148f9398210a5bfedfa (diff) |
Ava UI: Input Menu Refactor (#4998)1.1.1058
* So much boilerplate
* Slow and steady
* Restructure + Ack suggestions
* Restructure + Ack suggestions
* Restructure
* Clean
* Propogate those fields i forgot about
* It builds
* Progress
* Almost there
* Fix stupid mistake
* Fix more stupid mistakes
* Actually fix fuck ups
* Start localising
* r/therestofthefuckingowl
* Localise ButtonKeyAssigner
* Are you feeling it now mr krabs
* We’re done at last
* Crimes against code
* Try me in the Hague
* Please be quiet
* Crimes are here to stay
* Dispose stuff
* Cleanup a couple things
* Visual fixes and improvements
One weird bug
* Fix rebase errors
* Fixes
* Ack Suggestions
Remaining ack suggestions
Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Formatting and error
More Ava 11-ness
Whoops
* Code style fixes
* Style fixes
* Analyzer fix
* Remove all ReflectionBindings
* Remove ambigious object
* Remove redundant property
* Old man yells at formatter
* r e a d o n l y
* Fix profiles
* Use new Sliders
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Ava/UI/Views/Input/KeyboardInputView.axaml.cs')
-rw-r--r-- | src/Ryujinx.Ava/UI/Views/Input/KeyboardInputView.axaml.cs | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/src/Ryujinx.Ava/UI/Views/Input/KeyboardInputView.axaml.cs b/src/Ryujinx.Ava/UI/Views/Input/KeyboardInputView.axaml.cs new file mode 100644 index 00000000..f7024c5d --- /dev/null +++ b/src/Ryujinx.Ava/UI/Views/Input/KeyboardInputView.axaml.cs @@ -0,0 +1,210 @@ +using Avalonia; +using Avalonia.Controls; +using Avalonia.Controls.Primitives; +using Avalonia.Input; +using Avalonia.Interactivity; +using Avalonia.LogicalTree; +using Ryujinx.Ava.UI.Helpers; +using Ryujinx.Ava.UI.ViewModels.Input; +using Ryujinx.Input; +using Ryujinx.Input.Assigner; + +namespace Ryujinx.Ava.UI.Views.Input +{ + public partial class KeyboardInputView : UserControl + { + private ButtonKeyAssigner _currentAssigner; + + public KeyboardInputView() + { + InitializeComponent(); + + foreach (ILogical visual in SettingButtons.GetLogicalDescendants()) + { + if (visual is ToggleButton button and not CheckBox) + { + button.IsCheckedChanged += Button_IsCheckedChanged; + } + } + } + + protected override void OnPointerReleased(PointerReleasedEventArgs e) + { + base.OnPointerReleased(e); + + if (_currentAssigner != null && _currentAssigner.ToggledButton != null && !_currentAssigner.ToggledButton.IsPointerOver) + { + _currentAssigner.Cancel(); + } + } + + private void Button_IsCheckedChanged(object sender, RoutedEventArgs e) + { + if (sender is ToggleButton button) + { + if ((bool)button.IsChecked) + { + if (_currentAssigner != null && button == _currentAssigner.ToggledButton) + { + return; + } + + bool isStick = button.Tag != null && button.Tag.ToString() == "stick"; + + if (_currentAssigner == null && (bool)button.IsChecked) + { + _currentAssigner = new ButtonKeyAssigner(button); + + this.Focus(NavigationMethod.Pointer); + + PointerPressed += MouseClick; + + IKeyboard keyboard = (IKeyboard)(DataContext as KeyboardInputViewModel).parentModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations. + IButtonAssigner assigner = CreateButtonAssigner(isStick); + + _currentAssigner.ButtonAssigned += (sender, e) => + { + if (e.ButtonValue.HasValue) + { + var viewModel = (DataContext as KeyboardInputViewModel); + var buttonValue = e.ButtonValue.Value; + viewModel.parentModel.IsModified = true; + + switch (button.Name) + { + case "ButtonZl": + viewModel.Config.ButtonZl = buttonValue.AsKey(); + break; + case "ButtonL": + viewModel.Config.ButtonL = buttonValue.AsKey(); + break; + case "ButtonMinus": + viewModel.Config.ButtonMinus = buttonValue.AsKey(); + break; + case "LeftStickButton": + viewModel.Config.LeftStickButton = buttonValue.AsKey(); + break; + case "LeftStickUp": + viewModel.Config.LeftStickUp = buttonValue.AsKey(); + break; + case "LeftStickDown": + viewModel.Config.LeftStickDown = buttonValue.AsKey(); + break; + case "LeftStickRight": + viewModel.Config.LeftStickRight = buttonValue.AsKey(); + break; + case "LeftStickLeft": + viewModel.Config.LeftStickLeft = buttonValue.AsKey(); + break; + case "DpadUp": + viewModel.Config.DpadUp = buttonValue.AsKey(); + break; + case "DpadDown": + viewModel.Config.DpadDown = buttonValue.AsKey(); + break; + case "DpadLeft": + viewModel.Config.DpadLeft = buttonValue.AsKey(); + break; + case "DpadRight": + viewModel.Config.DpadRight = buttonValue.AsKey(); + break; + case "LeftButtonSr": + viewModel.Config.LeftButtonSr = buttonValue.AsKey(); + break; + case "LeftButtonSl": + viewModel.Config.LeftButtonSl = buttonValue.AsKey(); + break; + case "RightButtonSr": + viewModel.Config.RightButtonSr = buttonValue.AsKey(); + break; + case "RightButtonSl": + viewModel.Config.RightButtonSl = buttonValue.AsKey(); + break; + case "ButtonZr": + viewModel.Config.ButtonZr = buttonValue.AsKey(); + break; + case "ButtonR": + viewModel.Config.ButtonR = buttonValue.AsKey(); + break; + case "ButtonPlus": + viewModel.Config.ButtonPlus = buttonValue.AsKey(); + break; + case "ButtonA": + viewModel.Config.ButtonA = buttonValue.AsKey(); + break; + case "ButtonB": + viewModel.Config.ButtonB = buttonValue.AsKey(); + break; + case "ButtonX": + viewModel.Config.ButtonX = buttonValue.AsKey(); + break; + case "ButtonY": + viewModel.Config.ButtonY = buttonValue.AsKey(); + break; + case "RightStickButton": + viewModel.Config.RightStickButton = buttonValue.AsKey(); + break; + case "RightStickUp": + viewModel.Config.RightStickUp = buttonValue.AsKey(); + break; + case "RightStickDown": + viewModel.Config.RightStickDown = buttonValue.AsKey(); + break; + case "RightStickRight": + viewModel.Config.RightStickRight = buttonValue.AsKey(); + break; + case "RightStickLeft": + viewModel.Config.RightStickLeft = buttonValue.AsKey(); + break; + } + } + }; + + _currentAssigner.GetInputAndAssign(assigner, keyboard); + } + else + { + if (_currentAssigner != null) + { + ToggleButton oldButton = _currentAssigner.ToggledButton; + + _currentAssigner.Cancel(); + _currentAssigner = null; + button.IsChecked = false; + } + } + } + else + { + _currentAssigner?.Cancel(); + _currentAssigner = null; + } + } + } + + private void MouseClick(object sender, PointerPressedEventArgs e) + { + bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed; + + _currentAssigner?.Cancel(shouldUnbind); + + PointerPressed -= MouseClick; + } + + private IButtonAssigner CreateButtonAssigner(bool forStick) + { + IButtonAssigner assigner; + + assigner = new KeyboardKeyAssigner((IKeyboard)(DataContext as KeyboardInputViewModel).parentModel.SelectedGamepad); + + return assigner; + } + + protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e) + { + base.OnDetachedFromVisualTree(e); + _currentAssigner?.Cancel(); + _currentAssigner = null; + } + } +} |