diff options
author | gdkchan <gab.dark.100@gmail.com> | 2024-10-01 07:30:57 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-10-01 11:30:57 +0100 |
commit | a2c003501371463fd1f98d2e5a7602ae19c21d7c (patch) | |
tree | 3943fb3d7396e4db9bb9758787533ede381d2f2e /src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs | |
parent | 7d158acc3b5826a08941d6e8d50d3a3897021bcd (diff) |
Update audio renderer to REV13: Add support for compressor statistics and volume reset (#7372)HEAD1.1.1403master
* Update audio renderer to REV13: Add support for compressor statistics and volume reset
* XML docs
* Disable stats reset
* Wrong comment
* Fix more XML docs
* PR feedback
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs index a7b82a6b..6dddb431 100644 --- a/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs +++ b/src/Ryujinx.Audio/Renderer/Server/Splitter/SplitterContext.cs @@ -52,6 +52,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter public bool IsBugFixed { get; private set; } /// <summary> + /// If set to true, the previous mix volume is explicitly resetted using the input parameter, instead of implicitly on first use. + /// </summary> + public bool IsSplitterPrevVolumeResetSupported { get; private set; } + + /// <summary> /// Initialize <see cref="SplitterContext"/>. /// </summary> /// <param name="behaviourContext">The behaviour context.</param> @@ -139,6 +144,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter } } + IsSplitterPrevVolumeResetSupported = behaviourContext.IsSplitterPrevVolumeResetSupported(); + SplitterState.InitializeSplitters(splitters.Span); Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed()); @@ -277,7 +284,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter { SplitterDestination destination = GetDestination(parameter.Id); - destination.Update(parameter); + destination.Update(parameter, IsSplitterPrevVolumeResetSupported); } return true; |