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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 01:27:18 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-02 01:27:18 +0200 |
commit | 515fc32b21f59298ec8ca45f5d3c36e9d3041084 (patch) | |
tree | ac3683b0bc6b6be56e6e4bdf7e37cea0e64a3fd0 /src/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs | |
parent | 0684b00b3c4d000cf627b9c08a49d7469ae50d04 (diff) |
[Ryujinx.Audio] Address dotnet-format issues (#5362)1.1.949
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2208 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Remove a few unused parameters
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* Fix naming rule violations, remove redundant code and fix build issues
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add trailing commas
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Address review feedback
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs | 44 |
1 files changed, 23 insertions, 21 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs b/src/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs index afc1e39b..ae8f699f 100644 --- a/src/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs +++ b/src/Ryujinx.Audio/Renderer/Server/CommandGenerator.cs @@ -17,14 +17,14 @@ namespace Ryujinx.Audio.Renderer.Server { public class CommandGenerator { - private CommandBuffer _commandBuffer; - private RendererSystemContext _rendererContext; - private VoiceContext _voiceContext; - private MixContext _mixContext; - private EffectContext _effectContext; - private SinkContext _sinkContext; - private SplitterContext _splitterContext; - private PerformanceManager _performanceManager; + private readonly CommandBuffer _commandBuffer; + private readonly RendererSystemContext _rendererContext; + private readonly VoiceContext _voiceContext; + private readonly MixContext _mixContext; + private readonly EffectContext _effectContext; + private readonly SinkContext _sinkContext; + private readonly SplitterContext _splitterContext; + private readonly PerformanceManager _performanceManager; public CommandGenerator(CommandBuffer commandBuffer, RendererSystemContext rendererContext, VoiceContext voiceContext, MixContext mixContext, EffectContext effectContext, SinkContext sinkContext, SplitterContext splitterContext, PerformanceManager performanceManager) { @@ -138,7 +138,7 @@ namespace Ryujinx.Audio.Renderer.Server if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable) { - Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount); + Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)]; Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory); _commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId); @@ -151,7 +151,7 @@ namespace Ryujinx.Audio.Renderer.Server if (filter.Enable) { - Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount); + Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)]; Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory); @@ -224,7 +224,7 @@ namespace Ryujinx.Audio.Renderer.Server bool performanceInitialized = false; - PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + PerformanceEntryAddresses performanceEntry = new(); if (_performanceManager != null && _performanceManager.IsTargetNodeId(nodeId) && _performanceManager.GetNextEntry(out performanceEntry, dataSourceDetailType, PerformanceEntryType.Voice, nodeId)) { @@ -371,7 +371,7 @@ namespace Ryujinx.Audio.Renderer.Server { int nodeId = sortedState.NodeId; - PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + PerformanceEntryAddresses performanceEntry = new(); bool performanceInitialized = false; @@ -502,9 +502,11 @@ namespace Ryujinx.Audio.Renderer.Server bool needInitialization = effect.Parameter.Status == UsageState.Invalid || (effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed()); - BiquadFilterParameter parameter = new BiquadFilterParameter(); + BiquadFilterParameter parameter = new() + { + Enable = true, + }; - parameter.Enable = true; effect.Parameter.Denominator.AsSpan().CopyTo(parameter.Denominator.AsSpan()); effect.Parameter.Numerator.AsSpan().CopyTo(parameter.Numerator.AsSpan()); @@ -623,7 +625,7 @@ namespace Ryujinx.Audio.Renderer.Server bool isFinalMix = mix.MixId == Constants.FinalMixId; - PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + PerformanceEntryAddresses performanceEntry = new(); bool performanceInitialized = false; @@ -789,7 +791,7 @@ namespace Ryujinx.Audio.Renderer.Server GenerateEffects(ref subMix); - PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + PerformanceEntryAddresses performanceEntry = new(); int nodeId = subMix.NodeId; @@ -820,7 +822,7 @@ namespace Ryujinx.Audio.Renderer.Server { int nodeId = sortedState.NodeId; - PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + PerformanceEntryAddresses performanceEntry = new(); bool performanceInitialized = false; @@ -853,7 +855,7 @@ namespace Ryujinx.Audio.Renderer.Server GenerateEffects(ref finalMix); - PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + PerformanceEntryAddresses performanceEntry = new(); int nodeId = finalMix.NodeId; @@ -901,7 +903,7 @@ namespace Ryujinx.Audio.Renderer.Server { int nodeId = _mixContext.GetFinalState().NodeId; - PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + PerformanceEntryAddresses performanceEntry = new(); bool performanceInitialized = false; @@ -977,7 +979,7 @@ namespace Ryujinx.Audio.Renderer.Server { bool performanceInitialized = false; - PerformanceEntryAddresses performanceEntry = new PerformanceEntryAddresses(); + PerformanceEntryAddresses performanceEntry = new(); if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, PerformanceEntryType.Sink, sink.NodeId)) { @@ -1025,4 +1027,4 @@ namespace Ryujinx.Audio.Renderer.Server } } } -}
\ No newline at end of file +} |