diff options
author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 01:27:18 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-02 01:27:18 +0200 |
commit | 515fc32b21f59298ec8ca45f5d3c36e9d3041084 (patch) | |
tree | ac3683b0bc6b6be56e6e4bdf7e37cea0e64a3fd0 /src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs | |
parent | 0684b00b3c4d000cf627b9c08a49d7469ae50d04 (diff) |
[Ryujinx.Audio] Address dotnet-format issues (#5362)1.1.949
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2208 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Remove a few unused parameters
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* Fix naming rule violations, remove redundant code and fix build issues
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add trailing commas
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Address review feedback
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs b/src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs index 905cb205..f4174a91 100644 --- a/src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs +++ b/src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs @@ -20,7 +20,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <summary> /// The command processing time estimator in use. /// </summary> - private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator; + private readonly ICommandProcessingTimeEstimator _commandProcessingTimeEstimator; /// <summary> /// The estimated total processing time. @@ -61,7 +61,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateClearMixBuffer(int nodeId) { - ClearMixBufferCommand command = new ClearMixBufferCommand(nodeId); + ClearMixBufferCommand command = new(nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -79,7 +79,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="wasPlaying">Set to true if the voice was playing previously.</param> public void GenerateDepopPrepare(Memory<VoiceUpdateState> state, Memory<float> depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying) { - DepopPrepareCommand command = new DepopPrepareCommand(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying); + DepopPrepareCommand command = new(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -94,7 +94,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId) { - PerformanceCommand command = new PerformanceCommand(ref performanceEntryAddresses, type, nodeId); + PerformanceCommand command = new(ref performanceEntryAddresses, type, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateVolumeRamp(float previousVolume, float volume, uint bufferIndex, int nodeId) { - VolumeRampCommand command = new VolumeRampCommand(previousVolume, volume, bufferIndex, nodeId); + VolumeRampCommand command = new(previousVolume, volume, bufferIndex, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -127,7 +127,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateDataSourceVersion2(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) { - DataSourceVersion2Command command = new DataSourceVersion2Command(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); + DataSourceVersion2Command command = new(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -144,7 +144,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GeneratePcmInt16DataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) { - PcmInt16DataSourceCommandVersion1 command = new PcmInt16DataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); + PcmInt16DataSourceCommandVersion1 command = new(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -161,7 +161,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GeneratePcmFloatDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId) { - PcmFloatDataSourceCommandVersion1 command = new PcmFloatDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); + PcmFloatDataSourceCommandVersion1 command = new(ref voiceState, state, outputBufferIndex, channelIndex, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -177,7 +177,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateAdpcmDataSourceVersion1(ref VoiceState voiceState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId) { - AdpcmDataSourceCommandVersion1 command = new AdpcmDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, nodeId); + AdpcmDataSourceCommandVersion1 command = new(ref voiceState, state, outputBufferIndex, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -196,7 +196,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter filter, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId) { - BiquadFilterCommand command = new BiquadFilterCommand(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId); + BiquadFilterCommand command = new(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateGroupedBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId) { - GroupedBiquadFilterCommand command = new GroupedBiquadFilterCommand(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId); + GroupedBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId) { - MixRampGroupedCommand command = new MixRampGroupedCommand(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId); + MixRampGroupedCommand command = new(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -253,7 +253,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory<VoiceUpdateState> state, int nodeId) { - MixRampCommand command = new MixRampCommand(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId); + MixRampCommand command = new(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -270,7 +270,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="sampleRate">The target sample rate in use.</param> public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate) { - DepopForMixBuffersCommand command = new DepopForMixBuffersCommand(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate); + DepopForMixBuffersCommand command = new(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -285,7 +285,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateCopyMixBuffer(uint inputBufferIndex, uint outputBufferIndex, int nodeId) { - CopyMixBufferCommand command = new CopyMixBufferCommand(inputBufferIndex, outputBufferIndex, nodeId); + CopyMixBufferCommand command = new(inputBufferIndex, outputBufferIndex, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -301,7 +301,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="volume">The mix volume.</param> public void GenerateMix(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume) { - MixCommand command = new MixCommand(inputBufferIndex, outputBufferIndex, nodeId, volume); + MixCommand command = new(inputBufferIndex, outputBufferIndex, nodeId, volume); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -323,7 +323,7 @@ namespace Ryujinx.Audio.Renderer.Server { if (parameter.IsChannelCountValid()) { - ReverbCommand command = new ReverbCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported); + ReverbCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -345,7 +345,7 @@ namespace Ryujinx.Audio.Renderer.Server { if (parameter.IsChannelCountValid()) { - Reverb3dCommand command = new Reverb3dCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported); + Reverb3dCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -368,7 +368,7 @@ namespace Ryujinx.Audio.Renderer.Server { if (parameter.IsChannelCountValid()) { - DelayCommand command = new DelayCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported); + DelayCommand command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -389,7 +389,7 @@ namespace Ryujinx.Audio.Renderer.Server { if (parameter.IsChannelCountValid()) { - LimiterCommandVersion1 command = new LimiterCommandVersion1(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId); + LimiterCommandVersion1 command = new(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -411,7 +411,7 @@ namespace Ryujinx.Audio.Renderer.Server { if (parameter.IsChannelCountValid()) { - LimiterCommandVersion2 command = new LimiterCommandVersion2(bufferOffset, parameter, state, effectResultState, isEnabled, workBuffer, nodeId); + LimiterCommandVersion2 command = new(bufferOffset, parameter, state, effectResultState, isEnabled, workBuffer, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -437,7 +437,7 @@ namespace Ryujinx.Audio.Renderer.Server { if (state.SendBufferInfoBase != 0 && state.ReturnBufferInfoBase != 0) { - AuxiliaryBufferCommand command = new AuxiliaryBufferCommand(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId); + AuxiliaryBufferCommand command = new(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -461,7 +461,7 @@ namespace Ryujinx.Audio.Renderer.Server { if (sendBufferInfo != 0) { - CaptureBufferCommand command = new CaptureBufferCommand(bufferOffset, inputBufferOffset, sendBufferInfo, isEnabled, countMax, outputBuffer, updateCount, writeOffset, nodeId); + CaptureBufferCommand command = new(bufferOffset, inputBufferOffset, sendBufferInfo, isEnabled, countMax, outputBuffer, updateCount, writeOffset, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -473,7 +473,7 @@ namespace Ryujinx.Audio.Renderer.Server { if (parameter.IsChannelCountValid()) { - CompressorCommand command = new CompressorCommand(bufferOffset, parameter, state, isEnabled, nodeId); + CompressorCommand command = new(bufferOffset, parameter, state, isEnabled, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -489,7 +489,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateVolume(float volume, uint bufferOffset, int nodeId) { - VolumeCommand command = new VolumeCommand(volume, bufferOffset, nodeId); + VolumeCommand command = new(volume, bufferOffset, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -504,7 +504,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateCircularBuffer(uint bufferOffset, CircularBufferSink sink, int nodeId) { - CircularBufferSinkCommand command = new CircularBufferSinkCommand(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId); + CircularBufferSinkCommand command = new(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -521,7 +521,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateDownMixSurroundToStereo(uint bufferOffset, Span<byte> inputBufferOffset, Span<byte> outputBufferOffset, float[] downMixParameter, int nodeId) { - DownMixSurroundToStereoCommand command = new DownMixSurroundToStereoCommand(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId); + DownMixSurroundToStereoCommand command = new(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -541,7 +541,7 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateUpsample(uint bufferOffset, UpsamplerState upsampler, uint inputCount, Span<byte> inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId) { - UpsampleCommand command = new UpsampleCommand(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId); + UpsampleCommand command = new(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); @@ -558,11 +558,11 @@ namespace Ryujinx.Audio.Renderer.Server /// <param name="nodeId">The node id associated to this command.</param> public void GenerateDeviceSink(uint bufferOffset, DeviceSink sink, int sessionId, Memory<float> buffer, int nodeId) { - DeviceSinkCommand command = new DeviceSinkCommand(bufferOffset, sink, sessionId, buffer, nodeId); + DeviceSinkCommand command = new(bufferOffset, sink, sessionId, buffer, nodeId); command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command); AddCommand(command); } } -}
\ No newline at end of file +} |