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author | gdkchan <gab.dark.100@gmail.com> | 2023-09-29 07:48:49 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-09-29 10:48:49 +0000 |
commit | 41b104d0fbf1e8cf280ab594f1316d815afdd1d6 (patch) | |
tree | 0cbcd43f4543b20a2b0f3064799140c32c3488c1 /src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs | |
parent | bc44b85b0bdcaf8140a04130e4a895677a01111f (diff) |
Fix audio renderer compressor effect (#5742)1.1.1036
* Delete DecibelToLinearExtended and fix Log10 function
* Fix CopyBuffer and ClearBuffer
* Change effect states from class to struct + formatting
* Formatting
* Make UpdateLowPassFilter readonly
* More compressor fixes
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs index c56fa078..17ad2a40 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs @@ -4,7 +4,7 @@ using System.Runtime.CompilerServices; namespace Ryujinx.Audio.Renderer.Dsp.State { - public class DelayState + public struct DelayState { public DelayLine[] DelayLines { get; } public float[] LowPassZ { get; set; } @@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State LowPassBaseGain = 1.0f - LowPassFeedbackGain; } - public void UpdateLowPassFilter(ref float tempRawRef, uint channelCount) + public readonly void UpdateLowPassFilter(ref float tempRawRef, uint channelCount) { for (int i = 0; i < channelCount; i++) { |