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authorgdkchan <gab.dark.100@gmail.com>2023-09-29 07:48:49 -0300
committerGitHub <noreply@github.com>2023-09-29 10:48:49 +0000
commit41b104d0fbf1e8cf280ab594f1316d815afdd1d6 (patch)
tree0cbcd43f4543b20a2b0f3064799140c32c3488c1 /src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs
parentbc44b85b0bdcaf8140a04130e4a895677a01111f (diff)
Fix audio renderer compressor effect (#5742)1.1.1036
* Delete DecibelToLinearExtended and fix Log10 function * Fix CopyBuffer and ClearBuffer * Change effect states from class to struct + formatting * Formatting * Make UpdateLowPassFilter readonly * More compressor fixes
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs b/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs
index c56fa078..17ad2a40 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/State/DelayState.cs
@@ -4,7 +4,7 @@ using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
- public class DelayState
+ public struct DelayState
{
public DelayLine[] DelayLines { get; }
public float[] LowPassZ { get; set; }
@@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
LowPassBaseGain = 1.0f - LowPassFeedbackGain;
}
- public void UpdateLowPassFilter(ref float tempRawRef, uint channelCount)
+ public readonly void UpdateLowPassFilter(ref float tempRawRef, uint channelCount)
{
for (int i = 0; i < channelCount; i++)
{