diff options
author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-06-28 01:18:19 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-06-28 01:18:19 +0200 |
commit | fbaf62c2309f2987fa73a2022167ee3e81e31ea9 (patch) | |
tree | 9d2ef3298843b551a544acc429f2269f101af935 /src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs | |
parent | b186ec9fc5684bd8fa831a1777f6e936b897c352 (diff) |
Apply new naming rule to all projects except Vp9 (#5407)1.1.927
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs index 74b53b24..d1177e60 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs @@ -96,7 +96,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable) { - const int delayLineSampleIndexOffset = 1; + const int DelayLineSampleIndexOffset = 1; bool isMono = Parameter.ChannelCount == 1; bool isSurround = Parameter.ChannelCount == 6; @@ -111,14 +111,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command { outputValues.Fill(0); - float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset); + float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, DelayLineSampleIndexOffset); for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++) { int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i]; int outputIndex = outputEarlyIndicesTable[earlyDelayIndex]; - float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset); + float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], DelayLineSampleIndexOffset); outputValues[outputIndex] += tempTapOut * state.EarlyGain[earlyDelayIndex]; } @@ -251,4 +251,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command ProcessReverb3d(context, ref state); } } -}
\ No newline at end of file +} |