From fbaf62c2309f2987fa73a2022167ee3e81e31ea9 Mon Sep 17 00:00:00 2001
From: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date: Wed, 28 Jun 2023 01:18:19 +0200
Subject: Apply new naming rule to all projects except Vp9 (#5407)

---
 src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

(limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs')

diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
index 74b53b24..d1177e60 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/Reverb3dCommand.cs
@@ -96,7 +96,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
 
         private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
         {
-            const int delayLineSampleIndexOffset = 1;
+            const int DelayLineSampleIndexOffset = 1;
 
             bool isMono = Parameter.ChannelCount == 1;
             bool isSurround = Parameter.ChannelCount == 6;
@@ -111,14 +111,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
             {
                 outputValues.Fill(0);
 
-                float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, delayLineSampleIndexOffset);
+                float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, DelayLineSampleIndexOffset);
 
                 for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
                 {
                     int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
                     int outputIndex = outputEarlyIndicesTable[earlyDelayIndex];
 
-                    float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
+                    float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], DelayLineSampleIndexOffset);
 
                     outputValues[outputIndex] += tempTapOut * state.EarlyGain[earlyDelayIndex];
                 }
@@ -251,4 +251,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
             ProcessReverb3d(context, ref state);
         }
     }
-}
\ No newline at end of file
+}
-- 
cgit v1.2.3-70-g09d2