diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-09-29 07:48:49 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-09-29 10:48:49 +0000 |
commit | 41b104d0fbf1e8cf280ab594f1316d815afdd1d6 (patch) | |
tree | 0cbcd43f4543b20a2b0f3064799140c32c3488c1 /src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs | |
parent | bc44b85b0bdcaf8140a04130e4a895677a01111f (diff) |
Fix audio renderer compressor effect (#5742)1.1.1036
* Delete DecibelToLinearExtended and fix Log10 function
* Fix CopyBuffer and ClearBuffer
* Change effect states from class to struct + formatting
* Formatting
* Make UpdateLowPassFilter readonly
* More compressor fixes
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs index 003806cf..6fa3777f 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs @@ -88,7 +88,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); Matrix2x2 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, - delayFeedbackCrossGain, delayFeedbackBaseGain); + delayFeedbackCrossGain, delayFeedbackBaseGain); for (int i = 0; i < sampleCount; i++) { @@ -125,9 +125,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); Matrix4x4 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, - delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, - delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, - 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); + delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, + delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, + 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); for (int i = 0; i < sampleCount; i++) @@ -172,11 +172,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); Matrix6x6 delayFeedback = new(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f, - 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, - delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f, - delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, - 0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain); + 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, + delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f, + delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, + 0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain); for (int i = 0; i < sampleCount; i++) { |