aboutsummaryrefslogtreecommitdiff
path: root/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
diff options
context:
space:
mode:
authorgdkchan <gab.dark.100@gmail.com>2023-09-29 07:48:49 -0300
committerGitHub <noreply@github.com>2023-09-29 10:48:49 +0000
commit41b104d0fbf1e8cf280ab594f1316d815afdd1d6 (patch)
tree0cbcd43f4543b20a2b0f3064799140c32c3488c1 /src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
parentbc44b85b0bdcaf8140a04130e4a895677a01111f (diff)
Fix audio renderer compressor effect (#5742)1.1.1036
* Delete DecibelToLinearExtended and fix Log10 function * Fix CopyBuffer and ClearBuffer * Change effect states from class to struct + formatting * Formatting * Make UpdateLowPassFilter readonly * More compressor fixes
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs')
-rw-r--r--src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
index 003806cf..6fa3777f 100644
--- a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
+++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs
@@ -88,7 +88,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix2x2 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain,
- delayFeedbackCrossGain, delayFeedbackBaseGain);
+ delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++)
{
@@ -125,9 +125,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix4x4 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
- delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
- delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
- 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
+ delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
+ delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
+ 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++)
@@ -172,11 +172,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix6x6 delayFeedback = new(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f,
- 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain,
- delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f,
- 0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f,
- delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
- 0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain);
+ 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain,
+ delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f,
+ delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
+ 0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++)
{