From 41b104d0fbf1e8cf280ab594f1316d815afdd1d6 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Fri, 29 Sep 2023 07:48:49 -0300 Subject: Fix audio renderer compressor effect (#5742) * Delete DecibelToLinearExtended and fix Log10 function * Fix CopyBuffer and ClearBuffer * Change effect states from class to struct + formatting * Formatting * Make UpdateLowPassFilter readonly * More compressor fixes --- src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs') diff --git a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs index 003806cf..6fa3777f 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/Command/DelayCommand.cs @@ -88,7 +88,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); Matrix2x2 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, - delayFeedbackCrossGain, delayFeedbackBaseGain); + delayFeedbackCrossGain, delayFeedbackBaseGain); for (int i = 0; i < sampleCount; i++) { @@ -125,9 +125,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); Matrix4x4 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, - delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, - delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, - 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); + delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, + delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, + 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain); for (int i = 0; i < sampleCount; i++) @@ -172,11 +172,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision); Matrix6x6 delayFeedback = new(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f, - 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, - delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, - 0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f, - delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, - 0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain); + 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, + delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f, + delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, + 0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain); for (int i = 0; i < sampleCount; i++) { -- cgit v1.2.3-70-g09d2