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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 01:27:18 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-02 01:27:18 +0200 |
commit | 515fc32b21f59298ec8ca45f5d3c36e9d3041084 (patch) | |
tree | ac3683b0bc6b6be56e6e4bdf7e37cea0e64a3fd0 /src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs | |
parent | 0684b00b3c4d000cf627b9c08a49d7469ae50d04 (diff) |
[Ryujinx.Audio] Address dotnet-format issues (#5362)1.1.949
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2208 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Remove a few unused parameters
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* Fix naming rule violations, remove redundant code and fix build issues
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add trailing commas
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Address review feedback
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs')
-rw-r--r-- | src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs b/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs index 899c2ef9..9c885b2c 100644 --- a/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs +++ b/src/Ryujinx.Audio/Renderer/Dsp/AudioProcessor.cs @@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Renderer.Dsp Start, Stop, RenderStart, - RenderEnd + RenderEnd, } private class RendererSession @@ -36,7 +36,7 @@ namespace Ryujinx.Audio.Renderer.Dsp private long _lastTime; private long _playbackEnds; - private ManualResetEvent _event; + private readonly ManualResetEvent _event; private ManualResetEvent _pauseEvent; @@ -45,6 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp _event = new ManualResetEvent(false); } +#pragma warning disable IDE0051 // Remove unused private member private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver) { // Get the real device driver (In case the compat layer is on top of it). @@ -54,12 +55,11 @@ namespace Ryujinx.Audio.Renderer.Dsp { return 6; } - else - { - // NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible. - return 2; - } + + // NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible. + return 2; } +#pragma warning restore IDE0051 public void Start(IHardwareDeviceDriver deviceDriver, float volume) { @@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Renderer.Dsp { CommandList = commands, RenderingLimit = renderingLimit, - AppletResourceId = appletResourceId + AppletResourceId = appletResourceId, }; } @@ -171,7 +171,7 @@ namespace Ryujinx.Audio.Renderer.Dsp { _workerThread = new Thread(Work) { - Name = "AudioProcessor.Worker" + Name = "AudioProcessor.Worker", }; _workerThread.Start(); @@ -260,6 +260,7 @@ namespace Ryujinx.Audio.Renderer.Dsp public void Dispose() { + GC.SuppressFinalize(this); Dispose(true); } @@ -271,4 +272,4 @@ namespace Ryujinx.Audio.Renderer.Dsp } } } -}
\ No newline at end of file +} |