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author | TSRBerry <20988865+TSRBerry@users.noreply.github.com> | 2023-07-02 01:27:18 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-07-02 01:27:18 +0200 |
commit | 515fc32b21f59298ec8ca45f5d3c36e9d3041084 (patch) | |
tree | ac3683b0bc6b6be56e6e4bdf7e37cea0e64a3fd0 /src/Ryujinx.Audio/Input/AudioInputSystem.cs | |
parent | 0684b00b3c4d000cf627b9c08a49d7469ae50d04 (diff) |
[Ryujinx.Audio] Address dotnet-format issues (#5362)1.1.949
* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Silence dotnet format IDE0060 warnings
* Silence dotnet format IDE0052 warnings
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2208 warnings
* Address or silence dotnet format CA2211 warnings
* Address review comments
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Run dotnet format whitespace after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Remove a few unused parameters
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Start working on disabled warnings
* Fix and silence a few dotnet-format warnings again
* Address IDE0251 warnings
* Silence IDE0060 in .editorconfig
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* Fix naming rule violations, remove redundant code and fix build issues
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add trailing commas
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Address review feedback
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Diffstat (limited to 'src/Ryujinx.Audio/Input/AudioInputSystem.cs')
-rw-r--r-- | src/Ryujinx.Audio/Input/AudioInputSystem.cs | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/src/Ryujinx.Audio/Input/AudioInputSystem.cs b/src/Ryujinx.Audio/Input/AudioInputSystem.cs index 33364e28..34623b34 100644 --- a/src/Ryujinx.Audio/Input/AudioInputSystem.cs +++ b/src/Ryujinx.Audio/Input/AudioInputSystem.cs @@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Input /// <summary> /// The session the <see cref="AudioInputSystem"/>. /// </summary> - private AudioDeviceSession _session; + private readonly AudioDeviceSession _session; /// <summary> /// The target device name of the <see cref="AudioInputSystem"/>. @@ -43,7 +43,7 @@ namespace Ryujinx.Audio.Input /// <summary> /// The <see cref="AudioInputManager"/> owning this. /// </summary> - private AudioInputManager _manager; + private readonly AudioInputManager _manager; /// <summary> /// The lock of the parent. @@ -90,11 +90,13 @@ namespace Ryujinx.Audio.Input { return ResultCode.DeviceNotFound; } - else if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate) + + if (configuration.SampleRate != 0 && configuration.SampleRate != Constants.TargetSampleRate) { return ResultCode.UnsupportedSampleRate; } - else if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6) + + if (configuration.ChannelCount != 0 && configuration.ChannelCount != 1 && configuration.ChannelCount != 2 && configuration.ChannelCount != 6) { return ResultCode.UnsupportedChannelConfiguration; } @@ -185,11 +187,11 @@ namespace Ryujinx.Audio.Input { lock (_parentLock) { - AudioBuffer buffer = new AudioBuffer + AudioBuffer buffer = new() { BufferTag = bufferTag, DataPointer = userBuffer.Data, - DataSize = userBuffer.DataSize + DataSize = userBuffer.DataSize, }; if (_session.AppendBuffer(buffer)) @@ -213,14 +215,14 @@ namespace Ryujinx.Audio.Input { lock (_parentLock) { - AudioBuffer buffer = new AudioBuffer + AudioBuffer buffer = new() { BufferTag = bufferTag, DataPointer = userBuffer.Data, - DataSize = userBuffer.DataSize + DataSize = userBuffer.DataSize, }; - if (_session.AppendUacBuffer(buffer, handle)) + if (AudioDeviceSession.AppendUacBuffer(buffer, handle)) { return ResultCode.Success; } @@ -373,6 +375,8 @@ namespace Ryujinx.Audio.Input public void Dispose() { + GC.SuppressFinalize(this); + if (Interlocked.CompareExchange(ref _disposeState, 1, 0) == 0) { Dispose(true); @@ -389,4 +393,4 @@ namespace Ryujinx.Audio.Input } } } -}
\ No newline at end of file +} |