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authorAc_K <Acoustik666@gmail.com>2023-03-31 21:16:46 +0200
committerGitHub <noreply@github.com>2023-03-31 21:16:46 +0200
commit4c2d9ff3ff9d7afb1fd0bd764bee5931fa5f053c (patch)
tree1245f5ec356551bd20a9594d114d06a53c41d036 /Ryujinx/Ui/Windows/TitleUpdateWindow.cs
parent8198b99935f562ffb2fb9a75175a8df24d235152 (diff)
HLE: Refactoring of ApplicationLoader (#4480)1.1.689
* HLE: Refactoring of ApplicationLoader * Fix SDL2 Headless * Addresses gdkchan feedback * Fixes LoadUnpackedNca RomFS loading * remove useless casting * Cleanup and fixe empty application name * Remove ProcessInfo * Fixes typo * ActiveProcess to ActiveApplication * Update check * Clean using. * Use the correct filepath when loading Homebrew.npdm * Fix NRE in ProcessResult if MetaLoader is null * Add more checks for valid processId & return success * Add missing logging statement for npdm error * Return result for LoadKip() * Move error logging out of PFS load extension method This avoids logging "Could not find Main NCA" followed by "Loading main..." when trying to start hbl. * Fix GUIs not checking load results * Fix style and formatting issues * Fix formatting and wording * gtk: Refactor LoadApplication() --------- Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Diffstat (limited to 'Ryujinx/Ui/Windows/TitleUpdateWindow.cs')
-rw-r--r--Ryujinx/Ui/Windows/TitleUpdateWindow.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/Ryujinx/Ui/Windows/TitleUpdateWindow.cs b/Ryujinx/Ui/Windows/TitleUpdateWindow.cs
index 4aea5895..fce751da 100644
--- a/Ryujinx/Ui/Windows/TitleUpdateWindow.cs
+++ b/Ryujinx/Ui/Windows/TitleUpdateWindow.cs
@@ -9,6 +9,7 @@ using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Configuration;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
+using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Widgets;
using System;
using System.Collections.Generic;
@@ -94,7 +95,7 @@ namespace Ryujinx.Ui.Windows
try
{
- (Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(_virtualFileSystem, nsp, _titleId, 0);
+ (Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(_virtualFileSystem, nsp, _titleId, 0);
if (controlNca != null && patchNca != null)
{