diff options
author | Emmanuel Hansen <emmausssss@gmail.com> | 2022-05-15 11:30:15 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-15 13:30:15 +0200 |
commit | deb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch) | |
tree | e60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx/Ui/Windows/ControllerWindow.cs | |
parent | 9ba73ffbe5f78c0403cf102b95768f388da05122 (diff) |
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1
* remove vulkan ui backend
* move ui common files to ui common project
* get name for oading screen from device
* rebase.
* review 1
* review 1.1
* review
* cleanup
* addressed review
* use cancellation token
* review
* review
* rebased
* cancel library loading when closing window
* remove star image, use fonticon instead
* delete render control frame buffer when game ends. change position of fav star
* addressed @Thog review
* ensure the right ui is downloaded in updates
* fix crash when showing not supported dialog during controller request
* add prefix to artifact names
* Auto-format Avalonia project
* Fix input
* Fix build, simplify app disposal
* remove nv stutter thread
* addressed review
* add missing change
* maintain window size if new size is zero length
* add game, handheld, docked to local
* reverse scale main window
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update italian json
* Update it_IT.json
* let render timer poll with no wait
* remove unused code
* more unused code
* enabled tiered compilation and trimming
* check if window event is not closed before signaling
* fix atmospher case
* locale fix
* locale fix
* remove explicit tiered compilation declarations
* Remove ) it_IT.json
* Remove ) de_DE.json
* Update it_IT.json
* Update pt_BR locale with latest strings
* Remove ')'
* add more strings to locale
* update locale
* remove extra slash
* remove extra slash
* set firmware version to 0 if key's not found
* fix
* revert timer changes
* lock on object instead
* Update it_IT.json
* remove unused method
* add load screen text to locale
* drop swap event
* Update de_DE.json
* Update de_DE.json
* do null check when stopping emulator
* Update de_DE.json
* Create tr_TR.json
* Add tr_TR
* Add tr_TR + Turkish
* Update it_IT.json
* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* addressed review
* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* use avalonia's inbuilt renderer on linux
* removed whitespace
* workaround for queue render crash with vsync off
* drop custom backend
* format files
* fix not closing issue
* remove warnings
* rebase
* update avalonia library
* Reposition the Text and Button on About Page
* Assign build version
* Remove appveyor text
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx/Ui/Windows/ControllerWindow.cs')
-rw-r--r-- | Ryujinx/Ui/Windows/ControllerWindow.cs | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Ryujinx/Ui/Windows/ControllerWindow.cs b/Ryujinx/Ui/Windows/ControllerWindow.cs index c328fa5c..0ad6fa09 100644 --- a/Ryujinx/Ui/Windows/ControllerWindow.cs +++ b/Ryujinx/Ui/Windows/ControllerWindow.cs @@ -4,7 +4,7 @@ using Ryujinx.Common.Configuration.Hid; using Ryujinx.Common.Configuration.Hid.Controller; using Ryujinx.Common.Configuration.Hid.Keyboard; using Ryujinx.Common.Utilities; -using Ryujinx.Configuration; +using Ryujinx.Ui.Common.Configuration; using Ryujinx.Input; using Ryujinx.Input.GTK3; using Ryujinx.Ui.Widgets; @@ -127,7 +127,7 @@ namespace Ryujinx.Ui.Windows // NOTE: To get input in this window, we need to bind a custom keyboard driver instead of using the InputManager one as the main window isn't focused... _gtk3KeyboardDriver = new GTK3KeyboardDriver(this); - Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"); + Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png"); builder.Autoconnect(this); @@ -381,10 +381,10 @@ namespace Ryujinx.Ui.Windows _controllerImage.Pixbuf = _controllerType.ActiveId switch { - "ProController" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_ProCon.svg", 400, 400), - "JoyconLeft" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConLeft.svg", 400, 500), - "JoyconRight" => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConRight.svg", 400, 500), - _ => new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Controller_JoyConPair.svg", 400, 500), + "ProController" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_ProCon.svg", 400, 400), + "JoyconLeft" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConLeft.svg", 400, 500), + "JoyconRight" => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConRight.svg", 400, 500), + _ => new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Controller_JoyConPair.svg", 400, 500), }; } |