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author | riperiperi <rhy3756547@hotmail.com> | 2022-11-24 01:56:55 +0000 |
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committer | GitHub <noreply@github.com> | 2022-11-24 01:56:55 +0000 |
commit | f3cc2e5703e5df5c359ce1789a4fb0d73fb9a637 (patch) | |
tree | e9dae9468417e5b264d967168290220fa786cf20 /Ryujinx/Ui/Widgets/ProfileDialog.cs | |
parent | 5a39d3c4a13d9de67aa324a487af3756e4ce4930 (diff) |
GPU: Access non-prefetch command buffers directly (#3882)1.1.376
* GPU: Access non-prefetch command buffers directly
Saves allocating new arrays for them constantly - they can be quite small so it can be very wasteful. About 0.4% of GPU thread in SMO, but was a bit higher in S/V when I checked.
Assumes that non-prefetch command buffers won't be randomly clobbered before they finish executing, though that's probably a safe bet.
* Small change while I'm here
* Address feedback
Diffstat (limited to 'Ryujinx/Ui/Widgets/ProfileDialog.cs')
0 files changed, 0 insertions, 0 deletions