diff options
author | Emmanuel Hansen <emmausssss@gmail.com> | 2022-05-15 11:30:15 +0000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-15 13:30:15 +0200 |
commit | deb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch) | |
tree | e60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx/Modules/DiscordIntegrationModule.cs | |
parent | 9ba73ffbe5f78c0403cf102b95768f388da05122 (diff) |
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1
* remove vulkan ui backend
* move ui common files to ui common project
* get name for oading screen from device
* rebase.
* review 1
* review 1.1
* review
* cleanup
* addressed review
* use cancellation token
* review
* review
* rebased
* cancel library loading when closing window
* remove star image, use fonticon instead
* delete render control frame buffer when game ends. change position of fav star
* addressed @Thog review
* ensure the right ui is downloaded in updates
* fix crash when showing not supported dialog during controller request
* add prefix to artifact names
* Auto-format Avalonia project
* Fix input
* Fix build, simplify app disposal
* remove nv stutter thread
* addressed review
* add missing change
* maintain window size if new size is zero length
* add game, handheld, docked to local
* reverse scale main window
* Update de_DE.json
* Update de_DE.json
* Update de_DE.json
* Update italian json
* Update it_IT.json
* let render timer poll with no wait
* remove unused code
* more unused code
* enabled tiered compilation and trimming
* check if window event is not closed before signaling
* fix atmospher case
* locale fix
* locale fix
* remove explicit tiered compilation declarations
* Remove ) it_IT.json
* Remove ) de_DE.json
* Update it_IT.json
* Update pt_BR locale with latest strings
* Remove ')'
* add more strings to locale
* update locale
* remove extra slash
* remove extra slash
* set firmware version to 0 if key's not found
* fix
* revert timer changes
* lock on object instead
* Update it_IT.json
* remove unused method
* add load screen text to locale
* drop swap event
* Update de_DE.json
* Update de_DE.json
* do null check when stopping emulator
* Update de_DE.json
* Create tr_TR.json
* Add tr_TR
* Add tr_TR + Turkish
* Update it_IT.json
* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* addressed review
* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* use avalonia's inbuilt renderer on linux
* removed whitespace
* workaround for queue render crash with vsync off
* drop custom backend
* format files
* fix not closing issue
* remove warnings
* rebase
* update avalonia library
* Reposition the Text and Button on About Page
* Assign build version
* Remove appveyor text
Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx/Modules/DiscordIntegrationModule.cs')
-rw-r--r-- | Ryujinx/Modules/DiscordIntegrationModule.cs | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/Ryujinx/Modules/DiscordIntegrationModule.cs b/Ryujinx/Modules/DiscordIntegrationModule.cs deleted file mode 100644 index d890a4c8..00000000 --- a/Ryujinx/Modules/DiscordIntegrationModule.cs +++ /dev/null @@ -1,99 +0,0 @@ -using DiscordRPC; -using Ryujinx.Common; -using Ryujinx.Configuration; -using System; - -namespace Ryujinx.Modules -{ - static class DiscordIntegrationModule - { - private const string Description = "A simple, experimental Nintendo Switch emulator."; - private const string CliendId = "568815339807309834"; - - private static DiscordRpcClient _discordClient; - private static RichPresence _discordPresenceMain; - - public static void Initialize() - { - _discordPresenceMain = new RichPresence - { - Assets = new Assets - { - LargeImageKey = "ryujinx", - LargeImageText = Description - }, - Details = "Main Menu", - State = "Idling", - Timestamps = Timestamps.Now, - Buttons = new Button[] - { - new Button() - { - Label = "Website", - Url = "https://ryujinx.org/" - } - } - }; - - ConfigurationState.Instance.EnableDiscordIntegration.Event += Update; - } - - private static void Update(object sender, ReactiveEventArgs<bool> evnt) - { - if (evnt.OldValue != evnt.NewValue) - { - // If the integration was active, disable it and unload everything - if (evnt.OldValue) - { - _discordClient?.Dispose(); - - _discordClient = null; - } - - // If we need to activate it and the client isn't active, initialize it - if (evnt.NewValue && _discordClient == null) - { - _discordClient = new DiscordRpcClient(CliendId); - - _discordClient.Initialize(); - _discordClient.SetPresence(_discordPresenceMain); - } - } - } - - public static void SwitchToPlayingState(string titleId, string titleName) - { - _discordClient?.SetPresence(new RichPresence - { - Assets = new Assets - { - LargeImageKey = "game", - LargeImageText = titleName, - SmallImageKey = "ryujinx", - SmallImageText = Description, - }, - Details = $"Playing {titleName}", - State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(), - Timestamps = Timestamps.Now, - Buttons = new Button[] - { - new Button() - { - Label = "Website", - Url = "https://ryujinx.org/" - } - } - }); - } - - public static void SwitchToMainMenu() - { - _discordClient?.SetPresence(_discordPresenceMain); - } - - public static void Exit() - { - _discordClient?.Dispose(); - } - } -}
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