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authorEmmanuel Hansen <emmausssss@gmail.com>2022-05-15 11:30:15 +0000
committerGitHub <noreply@github.com>2022-05-15 13:30:15 +0200
commitdeb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch)
treee60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx/Modules/DiscordIntegrationModule.cs
parent9ba73ffbe5f78c0403cf102b95768f388da05122 (diff)
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx/Modules/DiscordIntegrationModule.cs')
-rw-r--r--Ryujinx/Modules/DiscordIntegrationModule.cs99
1 files changed, 0 insertions, 99 deletions
diff --git a/Ryujinx/Modules/DiscordIntegrationModule.cs b/Ryujinx/Modules/DiscordIntegrationModule.cs
deleted file mode 100644
index d890a4c8..00000000
--- a/Ryujinx/Modules/DiscordIntegrationModule.cs
+++ /dev/null
@@ -1,99 +0,0 @@
-using DiscordRPC;
-using Ryujinx.Common;
-using Ryujinx.Configuration;
-using System;
-
-namespace Ryujinx.Modules
-{
- static class DiscordIntegrationModule
- {
- private const string Description = "A simple, experimental Nintendo Switch emulator.";
- private const string CliendId = "568815339807309834";
-
- private static DiscordRpcClient _discordClient;
- private static RichPresence _discordPresenceMain;
-
- public static void Initialize()
- {
- _discordPresenceMain = new RichPresence
- {
- Assets = new Assets
- {
- LargeImageKey = "ryujinx",
- LargeImageText = Description
- },
- Details = "Main Menu",
- State = "Idling",
- Timestamps = Timestamps.Now,
- Buttons = new Button[]
- {
- new Button()
- {
- Label = "Website",
- Url = "https://ryujinx.org/"
- }
- }
- };
-
- ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
- }
-
- private static void Update(object sender, ReactiveEventArgs<bool> evnt)
- {
- if (evnt.OldValue != evnt.NewValue)
- {
- // If the integration was active, disable it and unload everything
- if (evnt.OldValue)
- {
- _discordClient?.Dispose();
-
- _discordClient = null;
- }
-
- // If we need to activate it and the client isn't active, initialize it
- if (evnt.NewValue && _discordClient == null)
- {
- _discordClient = new DiscordRpcClient(CliendId);
-
- _discordClient.Initialize();
- _discordClient.SetPresence(_discordPresenceMain);
- }
- }
- }
-
- public static void SwitchToPlayingState(string titleId, string titleName)
- {
- _discordClient?.SetPresence(new RichPresence
- {
- Assets = new Assets
- {
- LargeImageKey = "game",
- LargeImageText = titleName,
- SmallImageKey = "ryujinx",
- SmallImageText = Description,
- },
- Details = $"Playing {titleName}",
- State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
- Timestamps = Timestamps.Now,
- Buttons = new Button[]
- {
- new Button()
- {
- Label = "Website",
- Url = "https://ryujinx.org/"
- }
- }
- });
- }
-
- public static void SwitchToMainMenu()
- {
- _discordClient?.SetPresence(_discordPresenceMain);
- }
-
- public static void Exit()
- {
- _discordClient?.Dispose();
- }
- }
-} \ No newline at end of file