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authorEmmanuel Hansen <emmausssss@gmail.com>2022-05-15 11:30:15 +0000
committerGitHub <noreply@github.com>2022-05-15 13:30:15 +0200
commitdeb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch)
treee60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx.Ui.Common/DiscordIntegrationModule.cs
parent9ba73ffbe5f78c0403cf102b95768f388da05122 (diff)
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Ui.Common/DiscordIntegrationModule.cs')
-rw-r--r--Ryujinx.Ui.Common/DiscordIntegrationModule.cs98
1 files changed, 98 insertions, 0 deletions
diff --git a/Ryujinx.Ui.Common/DiscordIntegrationModule.cs b/Ryujinx.Ui.Common/DiscordIntegrationModule.cs
new file mode 100644
index 00000000..5ae886ac
--- /dev/null
+++ b/Ryujinx.Ui.Common/DiscordIntegrationModule.cs
@@ -0,0 +1,98 @@
+using DiscordRPC;
+using Ryujinx.Common;
+using Ryujinx.Ui.Common.Configuration;
+
+namespace Ryujinx.Ui.Common
+{
+ public static class DiscordIntegrationModule
+ {
+ private const string Description = "A simple, experimental Nintendo Switch emulator.";
+ private const string CliendId = "568815339807309834";
+
+ private static DiscordRpcClient _discordClient;
+ private static RichPresence _discordPresenceMain;
+
+ public static void Initialize()
+ {
+ _discordPresenceMain = new RichPresence
+ {
+ Assets = new Assets
+ {
+ LargeImageKey = "ryujinx",
+ LargeImageText = Description
+ },
+ Details = "Main Menu",
+ State = "Idling",
+ Timestamps = Timestamps.Now,
+ Buttons = new Button[]
+ {
+ new Button()
+ {
+ Label = "Website",
+ Url = "https://ryujinx.org/"
+ }
+ }
+ };
+
+ ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
+ }
+
+ private static void Update(object sender, ReactiveEventArgs<bool> evnt)
+ {
+ if (evnt.OldValue != evnt.NewValue)
+ {
+ // If the integration was active, disable it and unload everything
+ if (evnt.OldValue)
+ {
+ _discordClient?.Dispose();
+
+ _discordClient = null;
+ }
+
+ // If we need to activate it and the client isn't active, initialize it
+ if (evnt.NewValue && _discordClient == null)
+ {
+ _discordClient = new DiscordRpcClient(CliendId);
+
+ _discordClient.Initialize();
+ _discordClient.SetPresence(_discordPresenceMain);
+ }
+ }
+ }
+
+ public static void SwitchToPlayingState(string titleId, string titleName)
+ {
+ _discordClient?.SetPresence(new RichPresence
+ {
+ Assets = new Assets
+ {
+ LargeImageKey = "game",
+ LargeImageText = titleName,
+ SmallImageKey = "ryujinx",
+ SmallImageText = Description,
+ },
+ Details = $"Playing {titleName}",
+ State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
+ Timestamps = Timestamps.Now,
+ Buttons = new Button[]
+ {
+ new Button()
+ {
+ Label = "Website",
+ Url = "https://ryujinx.org/"
+ }
+ }
+ });
+ }
+
+ public static void SwitchToMainMenu()
+ {
+ _discordClient?.SetPresence(_discordPresenceMain);
+ }
+
+ public static void Exit()
+ {
+ _discordClient?.Dispose();
+ }
+ }
+} \ No newline at end of file