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authorEmmanuel Hansen <emmausssss@gmail.com>2022-05-15 11:30:15 +0000
committerGitHub <noreply@github.com>2022-05-15 13:30:15 +0200
commitdeb99d2cae3e80bdf70cb52c6c160094dc7c9292 (patch)
treee60f44d1b4bd45bbf36fcfa750fb99787febfdbe /Ryujinx.Headless.SDL2/WindowBase.cs
parent9ba73ffbe5f78c0403cf102b95768f388da05122 (diff)
Avalonia UI - Part 1 (#3270)1.1.122
* avalonia part 1 * remove vulkan ui backend * move ui common files to ui common project * get name for oading screen from device * rebase. * review 1 * review 1.1 * review * cleanup * addressed review * use cancellation token * review * review * rebased * cancel library loading when closing window * remove star image, use fonticon instead * delete render control frame buffer when game ends. change position of fav star * addressed @Thog review * ensure the right ui is downloaded in updates * fix crash when showing not supported dialog during controller request * add prefix to artifact names * Auto-format Avalonia project * Fix input * Fix build, simplify app disposal * remove nv stutter thread * addressed review * add missing change * maintain window size if new size is zero length * add game, handheld, docked to local * reverse scale main window * Update de_DE.json * Update de_DE.json * Update de_DE.json * Update italian json * Update it_IT.json * let render timer poll with no wait * remove unused code * more unused code * enabled tiered compilation and trimming * check if window event is not closed before signaling * fix atmospher case * locale fix * locale fix * remove explicit tiered compilation declarations * Remove ) it_IT.json * Remove ) de_DE.json * Update it_IT.json * Update pt_BR locale with latest strings * Remove ')' * add more strings to locale * update locale * remove extra slash * remove extra slash * set firmware version to 0 if key's not found * fix * revert timer changes * lock on object instead * Update it_IT.json * remove unused method * add load screen text to locale * drop swap event * Update de_DE.json * Update de_DE.json * do null check when stopping emulator * Update de_DE.json * Create tr_TR.json * Add tr_TR * Add tr_TR + Turkish * Update it_IT.json * Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * addressed review * Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * use avalonia's inbuilt renderer on linux * removed whitespace * workaround for queue render crash with vsync off * drop custom backend * format files * fix not closing issue * remove warnings * rebase * update avalonia library * Reposition the Text and Button on About Page * Assign build version * Remove appveyor text Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Headless.SDL2/WindowBase.cs')
-rw-r--r--Ryujinx.Headless.SDL2/WindowBase.cs15
1 files changed, 11 insertions, 4 deletions
diff --git a/Ryujinx.Headless.SDL2/WindowBase.cs b/Ryujinx.Headless.SDL2/WindowBase.cs
index c7c45596..58aa8d07 100644
--- a/Ryujinx.Headless.SDL2/WindowBase.cs
+++ b/Ryujinx.Headless.SDL2/WindowBase.cs
@@ -36,6 +36,8 @@ namespace Ryujinx.Headless.SDL2
protected IntPtr WindowHandle { get; set; }
public IHostUiTheme HostUiTheme { get; }
+ public int Width { get; private set; }
+ public int Height { get; private set; }
protected SDL2MouseDriver MouseDriver;
private InputManager _inputManager;
@@ -119,6 +121,9 @@ namespace Ryujinx.Headless.SDL2
_windowId = SDL_GetWindowID(WindowHandle);
SDL2Driver.Instance.RegisterWindow(_windowId, HandleWindowEvent);
+
+ Width = DefaultWidth;
+ Height = DefaultHeight;
}
private void HandleWindowEvent(SDL_Event evnt)
@@ -128,8 +133,10 @@ namespace Ryujinx.Headless.SDL2
switch (evnt.window.windowEvent)
{
case SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED:
- Renderer?.Window.SetSize(evnt.window.data1, evnt.window.data2);
- MouseDriver.SetClientSize(evnt.window.data1, evnt.window.data2);
+ Width = evnt.window.data1;
+ Height = evnt.window.data2;
+ Renderer?.Window.SetSize(Width, Height);
+ MouseDriver.SetClientSize(Width, Height);
break;
case SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE:
Exit();
@@ -148,7 +155,7 @@ namespace Ryujinx.Headless.SDL2
protected abstract void FinalizeRenderer();
- protected abstract void SwapBuffers();
+ protected abstract void SwapBuffers(object image);
protected abstract string GetGpuVendorName();
@@ -188,7 +195,7 @@ namespace Ryujinx.Headless.SDL2
while (Device.ConsumeFrameAvailable())
{
- Device.PresentFrame(SwapBuffers);
+ Device.PresentFrame((texture) => { SwapBuffers(texture); });
}
if (_ticks >= _ticksPerFrame)