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authorMary-nyan <mary@mary.zone>2022-11-27 21:18:05 +0100
committerGitHub <noreply@github.com>2022-11-27 20:18:05 +0000
commit1865ea87e538047efaf36c7a707c30390d620496 (patch)
tree4acebf5eca8b4dd5af8572f6d3a3abaa96f2becb /Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/EventFileDescriptorPollManager.cs
parent18b61aff59783e0e9dd01c2d45c44406a47b82a9 (diff)
bsd: Fix eventfd broken logic (#3647)1.1.392
* bsd: Fix eventfd broken logic This commit fix eventfd logic being broken. The following changes were made: - EventFd IPC definition had argument inverted - EventFd events weren't fired correctly - Poll logic was wrong and unfinished for eventfd - Reintroduce workaround from #3385 but in a safer way, and spawn 4 threads. * ipc: Rework a bit for multithreads * Clean up debug logs * Make server thread yield when managed lock isn't availaible * Fix replyTargetHandle not being added in the proper locking scope * Simplify some scopes * Address gdkchan's comments * Revert IPC workaround for now * Reintroduce the EventFileDescriptor workaround
Diffstat (limited to 'Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/EventFileDescriptorPollManager.cs')
-rw-r--r--Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/EventFileDescriptorPollManager.cs27
1 files changed, 22 insertions, 5 deletions
diff --git a/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/EventFileDescriptorPollManager.cs b/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/EventFileDescriptorPollManager.cs
index 8bd9652b..6501d111 100644
--- a/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/EventFileDescriptorPollManager.cs
+++ b/Ryujinx.HLE/HOS/Services/Sockets/Bsd/Impl/EventFileDescriptorPollManager.cs
@@ -68,20 +68,37 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{
for (int i = 0; i < events.Count; i++)
{
+ PollEventTypeMask outputEvents = 0;
+
PollEvent evnt = events[i];
EventFileDescriptor socket = (EventFileDescriptor)evnt.FileDescriptor;
- if ((evnt.Data.InputEvents.HasFlag(PollEventTypeMask.Input) ||
- evnt.Data.InputEvents.HasFlag(PollEventTypeMask.UrgentInput))
- && socket.ReadEvent.WaitOne(0))
+ if (socket.ReadEvent.WaitOne(0))
{
- waiters.Add(socket.ReadEvent);
+ if (evnt.Data.InputEvents.HasFlag(PollEventTypeMask.Input))
+ {
+ outputEvents |= PollEventTypeMask.Input;
+ }
+
+ if (evnt.Data.InputEvents.HasFlag(PollEventTypeMask.UrgentInput))
+ {
+ outputEvents |= PollEventTypeMask.UrgentInput;
+ }
}
+
if ((evnt.Data.InputEvents.HasFlag(PollEventTypeMask.Output))
&& socket.WriteEvent.WaitOne(0))
{
- waiters.Add(socket.WriteEvent);
+ outputEvents |= PollEventTypeMask.Output;
+ }
+
+
+ if (outputEvents != 0)
+ {
+ evnt.Data.OutputEvents = outputEvents;
+
+ updatedCount++;
}
}
}