diff options
author | gdkchan <gab.dark.100@gmail.com> | 2019-08-08 15:56:22 -0300 |
---|---|---|
committer | emmauss <emmausssss@gmail.com> | 2019-08-08 21:56:22 +0300 |
commit | a731ab3a2aad56e6ceb8b4e2444a61353246295c (patch) | |
tree | c7f13f51bfec6b19431e62167811ae31e9d2fea9 /Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs | |
parent | 1ba58e9942e54175e3f3a0e1d57a48537f4888b1 (diff) |
Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs | 64 |
1 files changed, 47 insertions, 17 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs b/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs index 50c71ea9..54d5d06c 100644 --- a/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs +++ b/Ryujinx.HLE/HOS/Kernel/Threading/KThread.cs @@ -1,5 +1,5 @@ -using ChocolArm64; -using ChocolArm64.Memory; +using ARMeilleure.Memory; +using ARMeilleure.State; using Ryujinx.Common.Logging; using Ryujinx.HLE.HOS.Kernel.Common; using Ryujinx.HLE.HOS.Kernel.Process; @@ -7,12 +7,17 @@ using System; using System.Collections.Generic; using System.Linq; using System.Text; +using System.Threading; namespace Ryujinx.HLE.HOS.Kernel.Threading { class KThread : KSynchronizationObject, IKFutureSchedulerObject { - public CpuThread Context { get; private set; } + private int _hostThreadRunning; + + public Thread HostThread { get; private set; } + + public IExecutionContext Context { get; private set; } public long AffinityMask { get; set; } @@ -152,30 +157,35 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading is64Bits = true; } - Context = new CpuThread(owner.Translator, owner.CpuMemory, (long)entrypoint); + HostThread = new Thread(() => ThreadStart(entrypoint)); - bool isAarch32 = (Owner.MmuFlags & 1) == 0; + if (System.UseLegacyJit) + { + Context = new ChocolArm64.State.CpuThreadState(); + } + else + { + Context = new ARMeilleure.State.ExecutionContext(); + } - Context.ThreadState.Aarch32 = isAarch32; + bool isAarch32 = (Owner.MmuFlags & 1) == 0; - Context.ThreadState.X0 = argsPtr; + Context.SetX(0, argsPtr); if (isAarch32) { - Context.ThreadState.X13 = (uint)stackTop; + Context.SetX(13, (uint)stackTop); } else { - Context.ThreadState.X31 = stackTop; + Context.SetX(31, stackTop); } - Context.ThreadState.CntfrqEl0 = 19200000; - Context.ThreadState.Tpidr = (long)_tlsAddress; + Context.CntfrqEl0 = 19200000; + Context.Tpidr = (long)_tlsAddress; owner.SubscribeThreadEventHandlers(Context); - Context.WorkFinished += ThreadFinishedHandler; - ThreadUid = System.GetThreadUid(); _hasBeenInitialized = true; @@ -1002,8 +1012,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading public void SetEntryArguments(long argsPtr, int threadHandle) { - Context.ThreadState.X0 = (ulong)argsPtr; - Context.ThreadState.X1 = (ulong)threadHandle; + Context.SetX(0, (ulong)argsPtr); + Context.SetX(1, (ulong)threadHandle); } public void TimeUp() @@ -1013,7 +1023,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading public string GetGuestStackTrace() { - return Owner.Debugger.GetGuestStackTrace(Context.ThreadState); + return Owner.Debugger.GetGuestStackTrace(Context); } public void PrintGuestStackTrace() @@ -1026,12 +1036,32 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading Logger.PrintInfo(LogClass.Cpu, trace.ToString()); } - private void ThreadFinishedHandler(object sender, EventArgs e) + public void Execute() + { + if (Interlocked.CompareExchange(ref _hostThreadRunning, 1, 0) == 0) + { + HostThread.Start(); + } + } + + private void ThreadStart(ulong entrypoint) + { + Owner.Translator.Execute(Context, entrypoint); + + ThreadExit(); + } + + private void ThreadExit() { System.Scheduler.ExitThread(this); System.Scheduler.RemoveThread(this); } + public bool IsCurrentHostThread() + { + return Thread.CurrentThread == HostThread; + } + public override bool IsSignaled() { return _hasExited; |