diff options
author | mpnico <mpnico@gmail.com> | 2021-09-11 22:08:25 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-09-11 22:08:25 +0200 |
commit | 117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch) | |
tree | 3a6ad3b396bbf641663dada2419709837f7c8268 /Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs | |
parent | b0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff) |
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey
Closes Ryujinx#1604
* Refactoring how pause is handled
* Applied suggested changes from review
* Applied suggested fixes
* Pass correct suspend type to threads for suspend/resume
* Fix NRE after stoping emulation
* Removing SimulateWakeUpMessage call after resuming emulation
* Skip suspending non game process
* Pause the tickCounter in the ExecutionContext
* Refactoring tickCounter pause/resume as suggested
* Fix Config migration to add pause hotkey
* Fixed pausing only application threads
* Fix exiting emulator while paused
* Avoid pause/resume while already paused/resumed
* Cleanup unused code
* Avoid restarting audio if stopping emulation while in pause.
* Added suggested changes
* Fix ConfigurationState
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs b/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs index fbdd812e..a3691808 100644 --- a/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs +++ b/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs @@ -1082,5 +1082,60 @@ namespace Ryujinx.HLE.HOS.Kernel.Process } protected override void Destroy() => Context.Dispose(); + + public KernelResult SetActivity(bool pause) + { + KernelContext.CriticalSection.Enter(); + + if (State != ProcessState.Exiting && State != ProcessState.Exited) + { + if (pause) + { + if (IsPaused) + { + KernelContext.CriticalSection.Leave(); + + return KernelResult.InvalidState; + } + + lock (_threadingLock) + { + foreach (KThread thread in _threads) + { + thread.Suspend(ThreadSchedState.ProcessPauseFlag); + } + } + + IsPaused = true; + } + else + { + if (!IsPaused) + { + KernelContext.CriticalSection.Leave(); + + return KernelResult.InvalidState; + } + + lock (_threadingLock) + { + foreach (KThread thread in _threads) + { + thread.Resume(ThreadSchedState.ProcessPauseFlag); + } + } + + IsPaused = false; + } + + KernelContext.CriticalSection.Leave(); + + return KernelResult.Success; + } + + KernelContext.CriticalSection.Leave(); + + return KernelResult.InvalidState; + } } }
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