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authormpnico <mpnico@gmail.com>2021-09-11 22:08:25 +0200
committerGitHub <noreply@github.com>2021-09-11 22:08:25 +0200
commit117e32a6fffc30cdb895aa98483af7df353a8dd1 (patch)
tree3a6ad3b396bbf641663dada2419709837f7c8268 /Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs
parentb0e410a828fd37bf0d9021fc2f6b630e3944a861 (diff)
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState
Diffstat (limited to 'Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs')
-rw-r--r--Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs55
1 files changed, 55 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs b/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs
index fbdd812e..a3691808 100644
--- a/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs
+++ b/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs
@@ -1082,5 +1082,60 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
}
protected override void Destroy() => Context.Dispose();
+
+ public KernelResult SetActivity(bool pause)
+ {
+ KernelContext.CriticalSection.Enter();
+
+ if (State != ProcessState.Exiting && State != ProcessState.Exited)
+ {
+ if (pause)
+ {
+ if (IsPaused)
+ {
+ KernelContext.CriticalSection.Leave();
+
+ return KernelResult.InvalidState;
+ }
+
+ lock (_threadingLock)
+ {
+ foreach (KThread thread in _threads)
+ {
+ thread.Suspend(ThreadSchedState.ProcessPauseFlag);
+ }
+ }
+
+ IsPaused = true;
+ }
+ else
+ {
+ if (!IsPaused)
+ {
+ KernelContext.CriticalSection.Leave();
+
+ return KernelResult.InvalidState;
+ }
+
+ lock (_threadingLock)
+ {
+ foreach (KThread thread in _threads)
+ {
+ thread.Resume(ThreadSchedState.ProcessPauseFlag);
+ }
+ }
+
+ IsPaused = false;
+ }
+
+ KernelContext.CriticalSection.Leave();
+
+ return KernelResult.Success;
+ }
+
+ KernelContext.CriticalSection.Leave();
+
+ return KernelResult.InvalidState;
+ }
}
} \ No newline at end of file