From 117e32a6fffc30cdb895aa98483af7df353a8dd1 Mon Sep 17 00:00:00 2001 From: mpnico <mpnico@gmail.com> Date: Sat, 11 Sep 2021 22:08:25 +0200 Subject: Implement a "Pause Emulation" option & hotkey (#2428) * Add a "Pause Emulation" option and hotkey Closes Ryujinx#1604 * Refactoring how pause is handled * Applied suggested changes from review * Applied suggested fixes * Pass correct suspend type to threads for suspend/resume * Fix NRE after stoping emulation * Removing SimulateWakeUpMessage call after resuming emulation * Skip suspending non game process * Pause the tickCounter in the ExecutionContext * Refactoring tickCounter pause/resume as suggested * Fix Config migration to add pause hotkey * Fixed pausing only application threads * Fix exiting emulator while paused * Avoid pause/resume while already paused/resumed * Cleanup unused code * Avoid restarting audio if stopping emulation while in pause. * Added suggested changes * Fix ConfigurationState --- Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs | 55 ++++++++++++++++++++++++++++++ 1 file changed, 55 insertions(+) (limited to 'Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs') diff --git a/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs b/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs index fbdd812e..a3691808 100644 --- a/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs +++ b/Ryujinx.HLE/HOS/Kernel/Process/KProcess.cs @@ -1082,5 +1082,60 @@ namespace Ryujinx.HLE.HOS.Kernel.Process } protected override void Destroy() => Context.Dispose(); + + public KernelResult SetActivity(bool pause) + { + KernelContext.CriticalSection.Enter(); + + if (State != ProcessState.Exiting && State != ProcessState.Exited) + { + if (pause) + { + if (IsPaused) + { + KernelContext.CriticalSection.Leave(); + + return KernelResult.InvalidState; + } + + lock (_threadingLock) + { + foreach (KThread thread in _threads) + { + thread.Suspend(ThreadSchedState.ProcessPauseFlag); + } + } + + IsPaused = true; + } + else + { + if (!IsPaused) + { + KernelContext.CriticalSection.Leave(); + + return KernelResult.InvalidState; + } + + lock (_threadingLock) + { + foreach (KThread thread in _threads) + { + thread.Resume(ThreadSchedState.ProcessPauseFlag); + } + } + + IsPaused = false; + } + + KernelContext.CriticalSection.Leave(); + + return KernelResult.Success; + } + + KernelContext.CriticalSection.Leave(); + + return KernelResult.InvalidState; + } } } \ No newline at end of file -- cgit v1.2.3-70-g09d2