diff options
author | Caian Benedicto <caianbene@gmail.com> | 2021-10-12 16:54:21 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-12 21:54:21 +0200 |
commit | 380b95bc59e7dc419f89df951cdc086e792cb0ff (patch) | |
tree | 59a636b48db991d8e13132d7d3f41464d9b04b24 /Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs | |
parent | 69093cf2d69490862aff974f170cee63a0016fd0 (diff) |
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation
* Refactor dynamic text input keys out to facilitate configuration via UI
* Fix code styling
* Add per applet indirect layer handles
* Remove static functions from SoftwareKeyboardRenderer
* Remove inline keyboard reset delay
* Remove inline keyboard V2 responses
* Add inline keyboard soft-lock recovering
* Add comments
* Forward accept and cancel key names to the keyboard and add soft-lock prevention line
* Add dummy window to handle paste events
* Rework inline keyboard state machine and graphics
* Implement IHostUiHandler interfaces on headless WindowBase class
* Add inline keyboard assets
* Fix coding style
* Fix coding style
* Change mode cycling shortcut to F6
* Fix invalid calc size error in games using extended calc
* Remove unnecessary namespaces
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs new file mode 100644 index 00000000..fded8975 --- /dev/null +++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs @@ -0,0 +1,182 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard +{ + /// <summary> + /// A structure with configuration options of the software keyboard when starting a new input request in inline mode. + /// This is the extended version of the structure with extended appear options. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)] + struct SoftwareKeyboardCalcEx + { + /// <summary> + /// This struct was built following Switchbrew's specs, but this size (larger) is also found in real games. + /// It's assumed that this is padding at the end of this struct, because all members seem OK. + /// </summary> + public const int AlternativeSize = 1256; + + public const int InputTextLength = 505; + + public uint Unknown; + + /// <summary> + /// The size of the Calc struct, as reported by the process communicating with the applet. + /// </summary> + public ushort Size; + + public byte Unknown1; + public byte Unknown2; + + /// <summary> + /// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard + /// using the data provided with the Calc structure. + /// </summary> + public KeyboardCalcFlags Flags; + + /// <summary> + /// The original parameters used when initializing the keyboard applet. + /// Flag: 0x1 + /// </summary> + public SoftwareKeyboardInitialize Initialize; + + /// <summary> + /// The audio volume used by the sound effects of the keyboard. + /// Flag: 0x2 + /// </summary> + public float Volume; + + /// <summary> + /// The initial position of the text cursor (caret) in the provided input text. + /// Flag: 0x10 + /// </summary> + public int CursorPos; + + /// <summary> + /// Appearance configurations for the on-screen keyboard. + /// </summary> + public SoftwareKeyboardAppearEx Appear; + + /// <summary> + /// The initial input text to be used by the software keyboard. + /// Flag: 0x8 + /// </summary> + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)] + public string InputText; + + /// <summary> + /// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16. + /// Flag: 0x20 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool UseUtf8; + + public byte Unknown3; + + /// <summary> + /// [5.0.0+] Enable the backspace key in the software keyboard. + /// Flag: 0x8000 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool BackspaceEnabled; + + public short Unknown4; + public byte Unknown5; + + /// <summary> + /// Flag: 0x200 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool KeytopAsFloating; + + /// <summary> + /// Flag: 0x100 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool FooterScalable; + + /// <summary> + /// Flag: 0x100 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool AlphaEnabledInInputMode; + + /// <summary> + /// Flag: 0x100 + /// </summary> + public byte InputModeFadeType; + + /// <summary> + /// When set, the software keyboard ignores touch input. + /// Flag: 0x200 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool TouchDisabled; + + /// <summary> + /// When set, the software keyboard ignores hardware keyboard commands. + /// Flag: 0x800 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool HardwareKeyboardDisabled; + + public uint Unknown6; + public uint Unknown7; + + /// <summary> + /// Default value is 1.0. + /// Flag: 0x200 + /// </summary> + public float KeytopScale0; + + /// <summary> + /// Default value is 1.0. + /// Flag: 0x200 + /// </summary> + public float KeytopScale1; + + public float KeytopTranslate0; + public float KeytopTranslate1; + + /// <summary> + /// Default value is 1.0. + /// Flag: 0x100 + /// </summary> + public float KeytopBgAlpha; + + /// <summary> + /// Default value is 1.0. + /// Flag: 0x100 + /// </summary> + public float FooterBgAlpha; + + /// <summary> + /// Default value is 1.0. + /// Flag: 0x200 + /// </summary> + public float BalloonScale; + + public float Unknown8; + public uint Unknown9; + public uint Unknown10; + public uint Unknown11; + + /// <summary> + /// [5.0.0+] Enable sound effect. + /// Flag: Enable: 0x2000 + /// Disable: 0x4000 + /// </summary> + public byte SeGroup; + + /// <summary> + /// [6.0.0+] Enables the Trigger field when Trigger is non-zero. + /// </summary> + public byte TriggerFlag; + + /// <summary> + /// [6.0.0+] Always set to zero. + /// </summary> + public byte Trigger; + + public byte Padding; + } +} |