From 380b95bc59e7dc419f89df951cdc086e792cb0ff Mon Sep 17 00:00:00 2001 From: Caian Benedicto <caianbene@gmail.com> Date: Tue, 12 Oct 2021 16:54:21 -0300 Subject: Inline software keyboard without input pop up dialog (#2180) * Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces --- .../SoftwareKeyboard/SoftwareKeyboardCalcEx.cs | 182 +++++++++++++++++++++ 1 file changed, 182 insertions(+) create mode 100644 Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs') diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs new file mode 100644 index 00000000..fded8975 --- /dev/null +++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardCalcEx.cs @@ -0,0 +1,182 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard +{ + /// <summary> + /// A structure with configuration options of the software keyboard when starting a new input request in inline mode. + /// This is the extended version of the structure with extended appear options. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack=1, CharSet = CharSet.Unicode)] + struct SoftwareKeyboardCalcEx + { + /// <summary> + /// This struct was built following Switchbrew's specs, but this size (larger) is also found in real games. + /// It's assumed that this is padding at the end of this struct, because all members seem OK. + /// </summary> + public const int AlternativeSize = 1256; + + public const int InputTextLength = 505; + + public uint Unknown; + + /// <summary> + /// The size of the Calc struct, as reported by the process communicating with the applet. + /// </summary> + public ushort Size; + + public byte Unknown1; + public byte Unknown2; + + /// <summary> + /// Configuration flags. Each bit in the bitfield enabled a different operation of the keyboard + /// using the data provided with the Calc structure. + /// </summary> + public KeyboardCalcFlags Flags; + + /// <summary> + /// The original parameters used when initializing the keyboard applet. + /// Flag: 0x1 + /// </summary> + public SoftwareKeyboardInitialize Initialize; + + /// <summary> + /// The audio volume used by the sound effects of the keyboard. + /// Flag: 0x2 + /// </summary> + public float Volume; + + /// <summary> + /// The initial position of the text cursor (caret) in the provided input text. + /// Flag: 0x10 + /// </summary> + public int CursorPos; + + /// <summary> + /// Appearance configurations for the on-screen keyboard. + /// </summary> + public SoftwareKeyboardAppearEx Appear; + + /// <summary> + /// The initial input text to be used by the software keyboard. + /// Flag: 0x8 + /// </summary> + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = InputTextLength + 1)] + public string InputText; + + /// <summary> + /// When set, the strings communicated by software keyboard will be encoded as UTF-8 instead of UTF-16. + /// Flag: 0x20 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool UseUtf8; + + public byte Unknown3; + + /// <summary> + /// [5.0.0+] Enable the backspace key in the software keyboard. + /// Flag: 0x8000 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool BackspaceEnabled; + + public short Unknown4; + public byte Unknown5; + + /// <summary> + /// Flag: 0x200 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool KeytopAsFloating; + + /// <summary> + /// Flag: 0x100 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool FooterScalable; + + /// <summary> + /// Flag: 0x100 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool AlphaEnabledInInputMode; + + /// <summary> + /// Flag: 0x100 + /// </summary> + public byte InputModeFadeType; + + /// <summary> + /// When set, the software keyboard ignores touch input. + /// Flag: 0x200 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool TouchDisabled; + + /// <summary> + /// When set, the software keyboard ignores hardware keyboard commands. + /// Flag: 0x800 + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool HardwareKeyboardDisabled; + + public uint Unknown6; + public uint Unknown7; + + /// <summary> + /// Default value is 1.0. + /// Flag: 0x200 + /// </summary> + public float KeytopScale0; + + /// <summary> + /// Default value is 1.0. + /// Flag: 0x200 + /// </summary> + public float KeytopScale1; + + public float KeytopTranslate0; + public float KeytopTranslate1; + + /// <summary> + /// Default value is 1.0. + /// Flag: 0x100 + /// </summary> + public float KeytopBgAlpha; + + /// <summary> + /// Default value is 1.0. + /// Flag: 0x100 + /// </summary> + public float FooterBgAlpha; + + /// <summary> + /// Default value is 1.0. + /// Flag: 0x200 + /// </summary> + public float BalloonScale; + + public float Unknown8; + public uint Unknown9; + public uint Unknown10; + public uint Unknown11; + + /// <summary> + /// [5.0.0+] Enable sound effect. + /// Flag: Enable: 0x2000 + /// Disable: 0x4000 + /// </summary> + public byte SeGroup; + + /// <summary> + /// [6.0.0+] Enables the Trigger field when Trigger is non-zero. + /// </summary> + public byte TriggerFlag; + + /// <summary> + /// [6.0.0+] Always set to zero. + /// </summary> + public byte Trigger; + + public byte Padding; + } +} -- cgit v1.2.3-70-g09d2