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authorCaian Benedicto <caianbene@gmail.com>2021-10-12 16:54:21 -0300
committerGitHub <noreply@github.com>2021-10-12 21:54:21 +0200
commit380b95bc59e7dc419f89df951cdc086e792cb0ff (patch)
tree59a636b48db991d8e13132d7d3f41464d9b04b24 /Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs
parent69093cf2d69490862aff974f170cee63a0016fd0 (diff)
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs')
-rw-r--r--Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs100
1 files changed, 100 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs
new file mode 100644
index 00000000..d1756b07
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+++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs
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+using System.Runtime.InteropServices;
+
+namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
+{
+ /// <summary>
+ /// A structure with appearance configurations for the software keyboard when running in inline mode.
+ /// </summary>
+ [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
+ struct SoftwareKeyboardAppearEx
+ {
+ public const int OkTextLength = 8;
+
+ public KeyboardMode KeyboardMode;
+
+ /// <summary>
+ /// The string displayed in the Submit button.
+ /// </summary>
+ [MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)]
+ public string OkText;
+
+ /// <summary>
+ /// The character displayed in the left button of the numeric keyboard.
+ /// </summary>
+ public char LeftOptionalSymbolKey;
+
+ /// <summary>
+ /// The character displayed in the right button of the numeric keyboard.
+ /// </summary>
+ public char RightOptionalSymbolKey;
+
+ /// <summary>
+ /// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool PredictionEnabled;
+
+ /// <summary>
+ /// When set, there is only the option to accept the input.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool CancelButtonDisabled;
+
+ /// <summary>
+ /// Specifies prohibited characters that cannot be input into the text entry area.
+ /// </summary>
+ public InvalidCharFlags InvalidChars;
+
+ /// <summary>
+ /// Maximum text length allowed.
+ /// </summary>
+ public int TextMaxLength;
+
+ /// <summary>
+ /// Minimum text length allowed.
+ /// </summary>
+ public int TextMinLength;
+
+ /// <summary>
+ /// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines.
+ /// </summary>
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseNewLine;
+
+ /// <summary>
+ /// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc.
+ /// </summary>
+ public KeyboardMiniaturizationMode MiniaturizationMode;
+
+ public byte Reserved1;
+ public byte Reserved2;
+
+ /// <summary>
+ /// Bit field with invalid buttons for the keyboard.
+ /// </summary>
+ public InvalidButtonFlags InvalidButtons;
+
+ [MarshalAs(UnmanagedType.I1)]
+ public bool UseSaveData;
+
+ public uint Reserved3;
+ public ushort Reserved4;
+ public byte Reserved5;
+
+ /// <summary>
+ /// The id of the user associated with the appear request.
+ /// </summary>
+ public ulong Uid0;
+ public ulong Uid1;
+
+ /// <summary>
+ /// The sampling number for the keyboard appearance.
+ /// </summary>
+ public ulong SamplingNumber;
+
+ public ulong Reserved6;
+ public ulong Reserved7;
+ public ulong Reserved8;
+ public ulong Reserved9;
+ }
+}