From 380b95bc59e7dc419f89df951cdc086e792cb0ff Mon Sep 17 00:00:00 2001 From: Caian Benedicto <caianbene@gmail.com> Date: Tue, 12 Oct 2021 16:54:21 -0300 Subject: Inline software keyboard without input pop up dialog (#2180) * Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces --- .../SoftwareKeyboard/SoftwareKeyboardAppearEx.cs | 100 +++++++++++++++++++++ 1 file changed, 100 insertions(+) create mode 100644 Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs') diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs new file mode 100644 index 00000000..d1756b07 --- /dev/null +++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs @@ -0,0 +1,100 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard +{ + /// <summary> + /// A structure with appearance configurations for the software keyboard when running in inline mode. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)] + struct SoftwareKeyboardAppearEx + { + public const int OkTextLength = 8; + + public KeyboardMode KeyboardMode; + + /// <summary> + /// The string displayed in the Submit button. + /// </summary> + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)] + public string OkText; + + /// <summary> + /// The character displayed in the left button of the numeric keyboard. + /// </summary> + public char LeftOptionalSymbolKey; + + /// <summary> + /// The character displayed in the right button of the numeric keyboard. + /// </summary> + public char RightOptionalSymbolKey; + + /// <summary> + /// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool PredictionEnabled; + + /// <summary> + /// When set, there is only the option to accept the input. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool CancelButtonDisabled; + + /// <summary> + /// Specifies prohibited characters that cannot be input into the text entry area. + /// </summary> + public InvalidCharFlags InvalidChars; + + /// <summary> + /// Maximum text length allowed. + /// </summary> + public int TextMaxLength; + + /// <summary> + /// Minimum text length allowed. + /// </summary> + public int TextMinLength; + + /// <summary> + /// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool UseNewLine; + + /// <summary> + /// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc. + /// </summary> + public KeyboardMiniaturizationMode MiniaturizationMode; + + public byte Reserved1; + public byte Reserved2; + + /// <summary> + /// Bit field with invalid buttons for the keyboard. + /// </summary> + public InvalidButtonFlags InvalidButtons; + + [MarshalAs(UnmanagedType.I1)] + public bool UseSaveData; + + public uint Reserved3; + public ushort Reserved4; + public byte Reserved5; + + /// <summary> + /// The id of the user associated with the appear request. + /// </summary> + public ulong Uid0; + public ulong Uid1; + + /// <summary> + /// The sampling number for the keyboard appearance. + /// </summary> + public ulong SamplingNumber; + + public ulong Reserved6; + public ulong Reserved7; + public ulong Reserved8; + public ulong Reserved9; + } +} -- cgit v1.2.3-70-g09d2