diff options
author | Caian Benedicto <caianbene@gmail.com> | 2021-10-12 16:54:21 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-12 21:54:21 +0200 |
commit | 380b95bc59e7dc419f89df951cdc086e792cb0ff (patch) | |
tree | 59a636b48db991d8e13132d7d3f41464d9b04b24 /Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs | |
parent | 69093cf2d69490862aff974f170cee63a0016fd0 (diff) |
Inline software keyboard without input pop up dialog (#2180)
* Initial implementation
* Refactor dynamic text input keys out to facilitate configuration via UI
* Fix code styling
* Add per applet indirect layer handles
* Remove static functions from SoftwareKeyboardRenderer
* Remove inline keyboard reset delay
* Remove inline keyboard V2 responses
* Add inline keyboard soft-lock recovering
* Add comments
* Forward accept and cancel key names to the keyboard and add soft-lock prevention line
* Add dummy window to handle paste events
* Rework inline keyboard state machine and graphics
* Implement IHostUiHandler interfaces on headless WindowBase class
* Add inline keyboard assets
* Fix coding style
* Fix coding style
* Change mode cycling shortcut to F6
* Fix invalid calc size error in games using extended calc
* Remove unnecessary namespaces
Diffstat (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs')
-rw-r--r-- | Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs new file mode 100644 index 00000000..d1756b07 --- /dev/null +++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppearEx.cs @@ -0,0 +1,100 @@ +using System.Runtime.InteropServices; + +namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard +{ + /// <summary> + /// A structure with appearance configurations for the software keyboard when running in inline mode. + /// </summary> + [StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)] + struct SoftwareKeyboardAppearEx + { + public const int OkTextLength = 8; + + public KeyboardMode KeyboardMode; + + /// <summary> + /// The string displayed in the Submit button. + /// </summary> + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)] + public string OkText; + + /// <summary> + /// The character displayed in the left button of the numeric keyboard. + /// </summary> + public char LeftOptionalSymbolKey; + + /// <summary> + /// The character displayed in the right button of the numeric keyboard. + /// </summary> + public char RightOptionalSymbolKey; + + /// <summary> + /// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool PredictionEnabled; + + /// <summary> + /// When set, there is only the option to accept the input. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool CancelButtonDisabled; + + /// <summary> + /// Specifies prohibited characters that cannot be input into the text entry area. + /// </summary> + public InvalidCharFlags InvalidChars; + + /// <summary> + /// Maximum text length allowed. + /// </summary> + public int TextMaxLength; + + /// <summary> + /// Minimum text length allowed. + /// </summary> + public int TextMinLength; + + /// <summary> + /// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines. + /// </summary> + [MarshalAs(UnmanagedType.I1)] + public bool UseNewLine; + + /// <summary> + /// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc. + /// </summary> + public KeyboardMiniaturizationMode MiniaturizationMode; + + public byte Reserved1; + public byte Reserved2; + + /// <summary> + /// Bit field with invalid buttons for the keyboard. + /// </summary> + public InvalidButtonFlags InvalidButtons; + + [MarshalAs(UnmanagedType.I1)] + public bool UseSaveData; + + public uint Reserved3; + public ushort Reserved4; + public byte Reserved5; + + /// <summary> + /// The id of the user associated with the appear request. + /// </summary> + public ulong Uid0; + public ulong Uid1; + + /// <summary> + /// The sampling number for the keyboard appearance. + /// </summary> + public ulong SamplingNumber; + + public ulong Reserved6; + public ulong Reserved7; + public ulong Reserved8; + public ulong Reserved9; + } +} |