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authorAlex Barney <thealexbarney@gmail.com>2020-01-05 04:49:44 -0700
committerThog <me@thog.eu>2020-01-05 12:49:44 +0100
commit63b24b4af2804f173764c98586a19c39db04ad4d (patch)
tree7994f00e4bc06edc430004a7caa1bdf0231b2668 /Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
parente0e12b1672e49ab5810bf88bf8274990605ed67a (diff)
Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com>
Diffstat (limited to 'Ryujinx.HLE/FileSystem/VirtualFileSystem.cs')
-rw-r--r--Ryujinx.HLE/FileSystem/VirtualFileSystem.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
index 5511ebcc..257a55a2 100644
--- a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
+++ b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs
@@ -7,9 +7,9 @@ namespace Ryujinx.HLE.FileSystem
{
public class VirtualFileSystem : IDisposable
{
- public const string BasePath = "RyuFs";
- public const string NandPath = "nand";
- public const string SdCardPath = "sdmc";
+ public const string BasePath = "Ryujinx";
+ public const string NandPath = "bis";
+ public const string SdCardPath = "sdcard";
public const string SystemPath = "system";
public static string SafeNandPath = Path.Combine(NandPath, "safe");