From 63b24b4af2804f173764c98586a19c39db04ad4d Mon Sep 17 00:00:00 2001 From: Alex Barney <thealexbarney@gmail.com> Date: Sun, 5 Jan 2020 04:49:44 -0700 Subject: Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801) * Use savedata FS commands from LibHac * Add EnsureSaveData. Use ApplicationControlProperty struct * Add a function to migrate to the new directory layout * LibHac update * Change backup structure * Don't create UI files in the save path * Update RyuFs paths * Add GetProgramIndexForAccessLog Ryujinx only runs one program at a time, so always return values reflecting that * Load control NCA when loading from an NSP * Skip over UI stats when exiting * Set TitleName and TitleId in more cases. Fix TitleID naming style * Completely comment out GUI play stats code * rebase * Update LibHac * Update LibHac * Revert UI changes * Do migration automatically at startup * Rename RyuFs directory to Ryujinx * Update RyuFs text * Store savedata paths in the GUI * Make "Open Save Directory" work * Use a dummy NACP in EnsureSaveData if one is not loaded * Remove manual migration button * Respond to feedback * Don't read the installer config to get a version string * Delete nuget.config * Exclude 'sdcard' and 'bis' during migration Co-authored-by: Thog <thog@protonmail.com> --- Ryujinx.HLE/FileSystem/VirtualFileSystem.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Ryujinx.HLE/FileSystem/VirtualFileSystem.cs') diff --git a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs index 5511ebcc..257a55a2 100644 --- a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs +++ b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs @@ -7,9 +7,9 @@ namespace Ryujinx.HLE.FileSystem { public class VirtualFileSystem : IDisposable { - public const string BasePath = "RyuFs"; - public const string NandPath = "nand"; - public const string SdCardPath = "sdmc"; + public const string BasePath = "Ryujinx"; + public const string NandPath = "bis"; + public const string SdCardPath = "sdcard"; public const string SystemPath = "system"; public static string SafeNandPath = Path.Combine(NandPath, "safe"); -- cgit v1.2.3-70-g09d2