diff options
author | Alex Barney <thealexbarney@gmail.com> | 2020-01-05 04:49:44 -0700 |
---|---|---|
committer | Thog <me@thog.eu> | 2020-01-05 12:49:44 +0100 |
commit | 63b24b4af2804f173764c98586a19c39db04ad4d (patch) | |
tree | 7994f00e4bc06edc430004a7caa1bdf0231b2668 /Ryujinx.HLE/FileSystem/VirtualFileSystem.cs | |
parent | e0e12b1672e49ab5810bf88bf8274990605ed67a (diff) |
Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac
* Add EnsureSaveData. Use ApplicationControlProperty struct
* Add a function to migrate to the new directory layout
* LibHac update
* Change backup structure
* Don't create UI files in the save path
* Update RyuFs paths
* Add GetProgramIndexForAccessLog
Ryujinx only runs one program at a time, so always return values reflecting that
* Load control NCA when loading from an NSP
* Skip over UI stats when exiting
* Set TitleName and TitleId in more cases. Fix TitleID naming style
* Completely comment out GUI play stats code
* rebase
* Update LibHac
* Update LibHac
* Revert UI changes
* Do migration automatically at startup
* Rename RyuFs directory to Ryujinx
* Update RyuFs text
* Store savedata paths in the GUI
* Make "Open Save Directory" work
* Use a dummy NACP in EnsureSaveData if one is not loaded
* Remove manual migration button
* Respond to feedback
* Don't read the installer config to get a version string
* Delete nuget.config
* Exclude 'sdcard' and 'bis' during migration
Co-authored-by: Thog <thog@protonmail.com>
Diffstat (limited to 'Ryujinx.HLE/FileSystem/VirtualFileSystem.cs')
-rw-r--r-- | Ryujinx.HLE/FileSystem/VirtualFileSystem.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs index 5511ebcc..257a55a2 100644 --- a/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs +++ b/Ryujinx.HLE/FileSystem/VirtualFileSystem.cs @@ -7,9 +7,9 @@ namespace Ryujinx.HLE.FileSystem { public class VirtualFileSystem : IDisposable { - public const string BasePath = "RyuFs"; - public const string NandPath = "nand"; - public const string SdCardPath = "sdmc"; + public const string BasePath = "Ryujinx"; + public const string NandPath = "bis"; + public const string SdCardPath = "sdcard"; public const string SystemPath = "system"; public static string SafeNandPath = Path.Combine(NandPath, "safe"); |