diff options
author | Alex Barney <thealexbarney@gmail.com> | 2018-12-04 14:23:37 -0600 |
---|---|---|
committer | gdkchan <gab.dark.100@gmail.com> | 2018-12-04 18:23:37 -0200 |
commit | 85dbb9559ad317a657dafd24da27fec4b3f5250f (patch) | |
tree | ecd92931bc2146e549484d9a3af308469089ad4e /Ryujinx.HLE/FileSystem/Content/LocationEntry.cs | |
parent | c86aacde76b5f8e503e2b412385c8491ecc86b3b (diff) |
Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
Diffstat (limited to 'Ryujinx.HLE/FileSystem/Content/LocationEntry.cs')
-rw-r--r-- | Ryujinx.HLE/FileSystem/Content/LocationEntry.cs | 25 |
1 files changed, 11 insertions, 14 deletions
diff --git a/Ryujinx.HLE/FileSystem/Content/LocationEntry.cs b/Ryujinx.HLE/FileSystem/Content/LocationEntry.cs index c7c6133b..ade2e5a8 100644 --- a/Ryujinx.HLE/FileSystem/Content/LocationEntry.cs +++ b/Ryujinx.HLE/FileSystem/Content/LocationEntry.cs @@ -1,28 +1,25 @@ -using System; -using System.Collections.Generic; -using System.Text; -using LibHac; +using LibHac; namespace Ryujinx.HLE.FileSystem.Content { public struct LocationEntry { - public string ContentPath { get; private set; } + public string ContentPath { get; } public int Flag { get; private set; } - public long TitleId { get; private set; } - public ContentType ContentType { get; private set; } + public long TitleId { get; } + public ContentType ContentType { get; } - public LocationEntry(string ContentPath, int Flag, long TitleId, ContentType ContentType) + public LocationEntry(string contentPath, int flag, long titleId, ContentType contentType) { - this.ContentPath = ContentPath; - this.Flag = Flag; - this.TitleId = TitleId; - this.ContentType = ContentType; + ContentPath = contentPath; + Flag = flag; + TitleId = titleId; + ContentType = contentType; } - public void SetFlag(int Flag) + public void SetFlag(int flag) { - this.Flag = Flag; + Flag = flag; } } } |