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authorAlex Barney <thealexbarney@gmail.com>2018-12-04 14:23:37 -0600
committergdkchan <gab.dark.100@gmail.com>2018-12-04 18:23:37 -0200
commit85dbb9559ad317a657dafd24da27fec4b3f5250f (patch)
treeecd92931bc2146e549484d9a3af308469089ad4e /Ryujinx.HLE/FileSystem/Content/LocationEntry.cs
parentc86aacde76b5f8e503e2b412385c8491ecc86b3b (diff)
Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Remove unneeded property setters
Diffstat (limited to 'Ryujinx.HLE/FileSystem/Content/LocationEntry.cs')
-rw-r--r--Ryujinx.HLE/FileSystem/Content/LocationEntry.cs25
1 files changed, 11 insertions, 14 deletions
diff --git a/Ryujinx.HLE/FileSystem/Content/LocationEntry.cs b/Ryujinx.HLE/FileSystem/Content/LocationEntry.cs
index c7c6133b..ade2e5a8 100644
--- a/Ryujinx.HLE/FileSystem/Content/LocationEntry.cs
+++ b/Ryujinx.HLE/FileSystem/Content/LocationEntry.cs
@@ -1,28 +1,25 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-using LibHac;
+using LibHac;
namespace Ryujinx.HLE.FileSystem.Content
{
public struct LocationEntry
{
- public string ContentPath { get; private set; }
+ public string ContentPath { get; }
public int Flag { get; private set; }
- public long TitleId { get; private set; }
- public ContentType ContentType { get; private set; }
+ public long TitleId { get; }
+ public ContentType ContentType { get; }
- public LocationEntry(string ContentPath, int Flag, long TitleId, ContentType ContentType)
+ public LocationEntry(string contentPath, int flag, long titleId, ContentType contentType)
{
- this.ContentPath = ContentPath;
- this.Flag = Flag;
- this.TitleId = TitleId;
- this.ContentType = ContentType;
+ ContentPath = contentPath;
+ Flag = flag;
+ TitleId = titleId;
+ ContentType = contentType;
}
- public void SetFlag(int Flag)
+ public void SetFlag(int flag)
{
- this.Flag = Flag;
+ Flag = flag;
}
}
}