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authorAc_K <Acoustik666@gmail.com>2022-03-22 20:46:16 +0100
committerGitHub <noreply@github.com>2022-03-22 20:46:16 +0100
commite3b36db71c62a34a26b30683dd5ad5410c97cc9c (patch)
tree18feea12db46ad2ddcdc207e9fd0e805fd98b7da /Ryujinx.HLE/FileSystem/Content/ContentPath.cs
parentba0171d05464201c1513386b7d0b69b5ea956426 (diff)
hle: Some cleanup (#3210)1.1.83
* hle: Some cleanup This PR cleaned up a bit the HLE folder and the VirtualFileSystem one, since we use LibHac, we can use some class of it directly instead of duplicate things. The "Content" of VFS folder is removed since it should be handled in the NCM service directly. A larger cleanup should be done later since there is still be duplicated code here and there. * Fix Headless.SDL2 * Addresses gdkchan feedback
Diffstat (limited to 'Ryujinx.HLE/FileSystem/Content/ContentPath.cs')
-rw-r--r--Ryujinx.HLE/FileSystem/Content/ContentPath.cs19
1 files changed, 0 insertions, 19 deletions
diff --git a/Ryujinx.HLE/FileSystem/Content/ContentPath.cs b/Ryujinx.HLE/FileSystem/Content/ContentPath.cs
deleted file mode 100644
index 1e2c8ab3..00000000
--- a/Ryujinx.HLE/FileSystem/Content/ContentPath.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-namespace Ryujinx.HLE.FileSystem.Content
-{
- static class ContentPath
- {
- public const string SystemContent = "@SystemContent";
- public const string UserContent = "@UserContent";
- public const string SdCardContent = "@SdCardContent";
- public const string SdCard = "@SdCard";
- public const string CalibFile = "@CalibFile";
- public const string Safe = "@Safe";
- public const string User = "@User";
- public const string System = "@System";
- public const string Host = "@Host";
- public const string GamecardApp = "@GcApp";
- public const string GamecardContents = "@GcS00000001";
- public const string GamecardUpdate = "@upp";
- public const string RegisteredUpdate = "@RegUpdate";
- }
-} \ No newline at end of file