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authorgdkchan <gab.dark.100@gmail.com>2018-11-17 02:01:31 -0200
committerAc_K <Acoustik666@gmail.com>2018-11-17 05:01:31 +0100
commitd2bb458b51bbcbc097f8f53ac2a3b8b15a723a45 (patch)
tree943f74d8edaf99c538eeaeeee01d8c5c55e5eec8 /Ryujinx.Graphics/GpuResourceManager.cs
parentb833183ef640934e82106cb91f7ced65d81e3b07 (diff)
Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes * Remove some debug code * Correct RGBX8 format * Add support for linked Texture Sampler Control * Attempt to fix upside down screen issue
Diffstat (limited to 'Ryujinx.Graphics/GpuResourceManager.cs')
-rw-r--r--Ryujinx.Graphics/GpuResourceManager.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/Ryujinx.Graphics/GpuResourceManager.cs b/Ryujinx.Graphics/GpuResourceManager.cs
index 71390a83..c3d697c5 100644
--- a/Ryujinx.Graphics/GpuResourceManager.cs
+++ b/Ryujinx.Graphics/GpuResourceManager.cs
@@ -117,7 +117,7 @@ namespace Ryujinx.Graphics
return false;
}
- private bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
+ public bool MemoryRegionModified(NvGpuVmm Vmm, long Position, long Size, NvGpuBufferType Type)
{
HashSet<long> Uploaded = UploadedKeys[(int)Type];
@@ -136,5 +136,10 @@ namespace Ryujinx.Graphics
UploadedKeys[Index].Clear();
}
}
+
+ public void ClearPbCache(NvGpuBufferType Type)
+ {
+ UploadedKeys[(int)Type].Clear();
+ }
}
}