diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-02-06 00:19:31 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-02-06 00:19:31 -0300 |
commit | 7528f945361a52a0f1b3cd604ae8c203a9670111 (patch) | |
tree | d6a20114cbf5d390450b685993e98adb7e1a2c0f /Ryujinx.Graphics.Vulkan/Shaders/DepthBlitFragmentShaderSource.frag | |
parent | 43081c16c48d73dfd585d951281fcbd60bebccbc (diff) |
Implement safe depth-stencil blit using stencil export extension (#4356)1.1.601
* Implement safe depth-stencil blit using stencil export extension
* Delete depth-stencil blit with buffer path
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/Shaders/DepthBlitFragmentShaderSource.frag')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/Shaders/DepthBlitFragmentShaderSource.frag | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitFragmentShaderSource.frag b/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitFragmentShaderSource.frag new file mode 100644 index 00000000..55b7be13 --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/Shaders/DepthBlitFragmentShaderSource.frag @@ -0,0 +1,10 @@ +#version 450 core + +layout (binding = 0, set = 2) uniform sampler2D texDepth; + +layout (location = 0) in vec2 tex_coord; + +void main() +{ + gl_FragDepth = texture(texDepth, tex_coord).r; +}
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