diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-09-09 00:30:19 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-09-08 20:30:19 -0300 |
commit | c6d82209abeacd2336cde99e5a02b4596e70da83 (patch) | |
tree | 8dc8e1055f402c07e6ed9e4ff247ca420729808c /Ryujinx.Graphics.Vulkan/PipelineLayoutFactory.cs | |
parent | ee1825219b8ccca13df7198d4e9ffb966e44c883 (diff) |
Restride vertex buffer when stride causes attributes to misalign in Vulkan. (#3679)1.1.254
* Vertex Buffer Alignment part 1
* Update CacheByRange
* Add Stride Change compute shader, fix storage buffers in helpers
* An AMD exclusive
* Reword
* Change rules - stride conversion when attrs misalign
* Fix stupid mistake
* Fix background pipeline compile
* Improve a few things.
* Fix some feedback
* Address Feedback
(the shader binary didn't change when i changed the source to use the subgroup size)
* Fix bug where rewritten buffer would be disposed instantly.
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/PipelineLayoutFactory.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/PipelineLayoutFactory.cs | 19 |
1 files changed, 5 insertions, 14 deletions
diff --git a/Ryujinx.Graphics.Vulkan/PipelineLayoutFactory.cs b/Ryujinx.Graphics.Vulkan/PipelineLayoutFactory.cs index 541f3a25..a064df7a 100644 --- a/Ryujinx.Graphics.Vulkan/PipelineLayoutFactory.cs +++ b/Ryujinx.Graphics.Vulkan/PipelineLayoutFactory.cs @@ -142,18 +142,20 @@ namespace Ryujinx.Graphics.Vulkan int stagesCount = shaders.Length; int uCount = 0; + int sCount = 0; int tCount = 0; int iCount = 0; foreach (var shader in shaders) { uCount += shader.Bindings.UniformBufferBindings.Count; + sCount += shader.Bindings.StorageBufferBindings.Count; tCount += shader.Bindings.TextureBindings.Count; iCount += shader.Bindings.ImageBindings.Count; } DescriptorSetLayoutBinding* uLayoutBindings = stackalloc DescriptorSetLayoutBinding[uCount]; - DescriptorSetLayoutBinding* sLayoutBindings = stackalloc DescriptorSetLayoutBinding[stagesCount]; + DescriptorSetLayoutBinding* sLayoutBindings = stackalloc DescriptorSetLayoutBinding[sCount]; DescriptorSetLayoutBinding* tLayoutBindings = stackalloc DescriptorSetLayoutBinding[tCount]; DescriptorSetLayoutBinding* iLayoutBindings = stackalloc DescriptorSetLayoutBinding[iCount]; @@ -180,22 +182,11 @@ namespace Ryujinx.Graphics.Vulkan } } - void SetStorage(DescriptorSetLayoutBinding* bindings, ref int start, int count) - { - bindings[start++] = new DescriptorSetLayoutBinding - { - Binding = (uint)start, - DescriptorType = DescriptorType.StorageBuffer, - DescriptorCount = (uint)count, - StageFlags = stageFlags - }; - } - // TODO: Support buffer textures and images here. // This is only used for the helper shaders on the backend, and we don't use buffer textures on them // so far, so it's not really necessary right now. Set(uLayoutBindings, DescriptorType.UniformBuffer, ref uIndex, shader.Bindings.UniformBufferBindings); - SetStorage(sLayoutBindings, ref sIndex, shader.Bindings.StorageBufferBindings.Count); + Set(sLayoutBindings, DescriptorType.StorageBuffer, ref sIndex, shader.Bindings.StorageBufferBindings); Set(tLayoutBindings, DescriptorType.CombinedImageSampler, ref tIndex, shader.Bindings.TextureBindings); Set(iLayoutBindings, DescriptorType.StorageImage, ref iIndex, shader.Bindings.ImageBindings); } @@ -213,7 +204,7 @@ namespace Ryujinx.Graphics.Vulkan { SType = StructureType.DescriptorSetLayoutCreateInfo, PBindings = sLayoutBindings, - BindingCount = (uint)stagesCount + BindingCount = (uint)sCount }; var tDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo() |