diff options
author | riperiperi <rhy3756547@hotmail.com> | 2022-09-20 22:38:48 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-09-20 18:38:48 -0300 |
commit | 4c0eb91d7e6bdbe42ffa6e950e3288f8066de089 (patch) | |
tree | 96b1325134798f4bed03989913e1ba32dae9ffa5 /Ryujinx.Graphics.Vulkan/IndexBufferState.cs | |
parent | da75a9a6ea89787c551b20e068a2bed8a8dc4f92 (diff) |
Convert Quads to Triangles in Vulkan (#3715)1.1.278
* Add Index Buffer conversion for quads to Vulkan
Also adds a reusable repeating pattern index buffer to use for non-indexed
draws, and generalizes the conversion cache for buffers.
* Fix some issues
* End render pass before conversion
* Resume transform feedback after we ensure we're in a pass.
* Always generate UInt32 type indices for topology conversion
* No it's not.
* Remove unused code
* Rely on TopologyRemap to convert quads to tris.
* Remove double newline
* Ensure render pass ends before stride or I8 conversion
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/IndexBufferState.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/IndexBufferState.cs | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/IndexBufferState.cs b/Ryujinx.Graphics.Vulkan/IndexBufferState.cs new file mode 100644 index 00000000..1a112d4d --- /dev/null +++ b/Ryujinx.Graphics.Vulkan/IndexBufferState.cs @@ -0,0 +1,97 @@ +using Silk.NET.Vulkan; +using System; + +namespace Ryujinx.Graphics.Vulkan +{ + internal struct IndexBufferState + { + public static IndexBufferState Null => new IndexBufferState(GAL.BufferHandle.Null, 0, 0); + + private readonly int _offset; + private readonly int _size; + private readonly IndexType _type; + + private readonly GAL.BufferHandle _handle; + private Auto<DisposableBuffer> _buffer; + + public IndexBufferState(GAL.BufferHandle handle, int offset, int size, IndexType type) + { + _handle = handle; + _offset = offset; + _size = size; + _type = type; + _buffer = null; + } + + public IndexBufferState(GAL.BufferHandle handle, int offset, int size) + { + _handle = handle; + _offset = offset; + _size = size; + _type = IndexType.Uint16; + _buffer = null; + } + + public void BindIndexBuffer(VulkanRenderer gd, CommandBufferScoped cbs) + { + Auto<DisposableBuffer> autoBuffer; + int offset, size; + IndexType type = _type; + + if (_type == IndexType.Uint8Ext && !gd.Capabilities.SupportsIndexTypeUint8) + { + // Index type is not supported. Convert to I16. + autoBuffer = gd.BufferManager.GetBufferI8ToI16(cbs, _handle, _offset, _size); + + type = IndexType.Uint16; + offset = 0; + size = _size * 2; + } + else + { + autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int _); + + offset = _offset; + size = _size; + } + + _buffer = autoBuffer; + + if (autoBuffer != null) + { + gd.Api.CmdBindIndexBuffer(cbs.CommandBuffer, autoBuffer.Get(cbs, offset, size).Value, (ulong)offset, type); + } + } + + public void BindConvertedIndexBuffer(VulkanRenderer gd, CommandBufferScoped cbs, int firstIndex, int indexCount, int convertedCount, IndexBufferPattern pattern) + { + Auto<DisposableBuffer> autoBuffer; + + // Convert the index buffer using the given pattern. + int indexSize = _type switch + { + IndexType.Uint32 => 4, + IndexType.Uint16 => 2, + _ => 1, + }; + + int firstIndexOffset = firstIndex * indexSize; + + autoBuffer = gd.BufferManager.GetBufferTopologyConversion(cbs, _handle, _offset + firstIndexOffset, indexCount * indexSize, pattern, indexSize); + + int size = convertedCount * 4; + + _buffer = autoBuffer; + + if (autoBuffer != null) + { + gd.Api.CmdBindIndexBuffer(cbs.CommandBuffer, autoBuffer.Get(cbs, 0, size).Value, 0, IndexType.Uint32); + } + } + + public bool BoundEquals(Auto<DisposableBuffer> buffer) + { + return _buffer == buffer; + } + } +} |