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authorriperiperi <rhy3756547@hotmail.com>2023-01-13 00:31:21 +0000
committerGitHub <noreply@github.com>2023-01-13 01:31:21 +0100
commit8fa248ceb4cbc9d199bbac1d968df8b168106c2c (patch)
tree678ca26d2a909c6a85aba13a1b03df704cabfa2e /Ryujinx.Graphics.Vulkan/HelperShader.cs
parent30862b5ffd6848b1296da23bc8bb7e9f96bb7e60 (diff)
Vulkan: Add workarounds for MoltenVK (#4202)1.1.549
* Add MVK basics. * Use appropriate output attribute types * 4kb vertex alignment, bunch of fixes * Add reduced shader precision mode for mvk. * Disable ASTC on MVK for now * Only request robustnes2 when it is available. * It's just the one feature actually * Add triangle fan conversion * Allow NullDescriptor on MVK for some reason. * Force safe blit on MoltenVK * Use ASTC only when formats are all available. * Disable multilevel 3d texture views * Filter duplicate render targets (on backend) * Add Automatic MoltenVK Configuration * Do not create color attachment views with formats that are not RT compatible * Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats * FIx rebase for Vertex Attrib State * Fix 4b alignment for vertex * Use asynchronous queue submits for MVK * Ensure color clear shader has correct output type * Update MoltenVK config * Always use MoltenVK workarounds on MacOS * Make MVK supersede all vendors * Fix rebase * Various fixes on rebase * Get portability flags from extension * Fix some minor rebasing issues * Style change * Use LibraryImport for MVKConfiguration * Rename MoltenVK vendor to Apple Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B. * Fix features2 rebase conflict * Rename fragment output type * Add missing check for fragment output types Might have caused the crash in MK8 * Only do fragment output specialization on MoltenVK * Avoid copy when passing capabilities * Self feedback * Address feedback Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: nastys <nastys@users.noreply.github.com>
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/HelperShader.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/HelperShader.cs49
1 files changed, 44 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Vulkan/HelperShader.cs b/Ryujinx.Graphics.Vulkan/HelperShader.cs
index 14a63615..223bcc71 100644
--- a/Ryujinx.Graphics.Vulkan/HelperShader.cs
+++ b/Ryujinx.Graphics.Vulkan/HelperShader.cs
@@ -9,6 +9,13 @@ using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
{
+ enum ComponentType
+ {
+ Float,
+ SignedInteger,
+ UnsignedInteger
+ }
+
class HelperShader : IDisposable
{
private const int UniformBufferAlignment = 256;
@@ -18,7 +25,9 @@ namespace Ryujinx.Graphics.Vulkan
private readonly ISampler _samplerNearest;
private readonly IProgram _programColorBlit;
private readonly IProgram _programColorBlitClearAlpha;
- private readonly IProgram _programColorClear;
+ private readonly IProgram _programColorClearF;
+ private readonly IProgram _programColorClearSI;
+ private readonly IProgram _programColorClearUI;
private readonly IProgram _programStrideChange;
private readonly IProgram _programConvertIndexBuffer;
private readonly IProgram _programConvertIndirectData;
@@ -63,10 +72,22 @@ namespace Ryujinx.Graphics.Vulkan
Array.Empty<int>(),
Array.Empty<int>());
- _programColorClear = gd.CreateProgramWithMinimalLayout(new[]
+ _programColorClearF = gd.CreateProgramWithMinimalLayout(new[]
+ {
+ new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
+ new ShaderSource(ShaderBinaries.ColorClearFFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
+ });
+
+ _programColorClearSI = gd.CreateProgramWithMinimalLayout(new[]
+ {
+ new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
+ new ShaderSource(ShaderBinaries.ColorClearSIFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
+ });
+
+ _programColorClearUI = gd.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, colorBlitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
- new ShaderSource(ShaderBinaries.ColorClearFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
+ new ShaderSource(ShaderBinaries.ColorClearUIFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
});
var strideChangeBindings = new ShaderBindings(
@@ -242,6 +263,7 @@ namespace Ryujinx.Graphics.Vulkan
int dstWidth,
int dstHeight,
VkFormat dstFormat,
+ ComponentType type,
Rectangle<int> scissor)
{
const int ClearColorBufferSize = 16;
@@ -273,7 +295,22 @@ namespace Ryujinx.Graphics.Vulkan
scissors[0] = scissor;
- _pipeline.SetProgram(_programColorClear);
+ IProgram program;
+
+ if (type == ComponentType.SignedInteger)
+ {
+ program = _programColorClearSI;
+ }
+ else if (type == ComponentType.UnsignedInteger)
+ {
+ program = _programColorClearUI;
+ }
+ else
+ {
+ program = _programColorClearF;
+ }
+
+ _pipeline.SetProgram(program);
_pipeline.SetRenderTarget(dst, (uint)dstWidth, (uint)dstHeight, false, dstFormat);
_pipeline.SetRenderTargetColorMasks(new uint[] { componentMask });
_pipeline.SetViewports(viewports, false);
@@ -948,7 +985,9 @@ namespace Ryujinx.Graphics.Vulkan
{
_programColorBlitClearAlpha.Dispose();
_programColorBlit.Dispose();
- _programColorClear.Dispose();
+ _programColorClearF.Dispose();
+ _programColorClearSI.Dispose();
+ _programColorClearUI.Dispose();
_programStrideChange.Dispose();
_programConvertIndexBuffer.Dispose();
_programConvertIndirectData.Dispose();