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author | gdkchan <gab.dark.100@gmail.com> | 2023-04-25 19:51:07 -0300 |
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committer | GitHub <noreply@github.com> | 2023-04-25 19:51:07 -0300 |
commit | 9f12e50a546b15533778ed0d8290202af91c10a2 (patch) | |
tree | f0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs | |
parent | 097562bc6c227c42f803ce1078fcb4adf06cd20c (diff) |
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator
* Implement gl_ViewportMask[]
* Add back the Intel FrontFacing bug workaround
* Fix GLSL transform feedback outputs mistmatch with fragment stage
* Shader cache version bump
* Fix geometry shader recognition
* PR feedback
* Delete GetOperandDef and GetOperandUse
* Remove replacements that are no longer needed on GLSL compilation on Vulkan
* Fix incorrect load for per-patch outputs
* Fix build
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs')
-rw-r--r-- | Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs index e206bb29..ab82d7b4 100644 --- a/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs +++ b/Ryujinx.Graphics.Vulkan/HardwareCapabilities.cs @@ -40,6 +40,7 @@ namespace Ryujinx.Graphics.Vulkan public readonly bool SupportsPreciseOcclusionQueries; public readonly bool SupportsPipelineStatisticsQuery; public readonly bool SupportsGeometryShader; + public readonly bool SupportsViewportArray2; public readonly uint MinSubgroupSize; public readonly uint MaxSubgroupSize; public readonly ShaderStageFlags RequiredSubgroupSizeStages; @@ -73,6 +74,7 @@ namespace Ryujinx.Graphics.Vulkan bool supportsPreciseOcclusionQueries, bool supportsPipelineStatisticsQuery, bool supportsGeometryShader, + bool supportsViewportArray2, uint minSubgroupSize, uint maxSubgroupSize, ShaderStageFlags requiredSubgroupSizeStages, @@ -105,6 +107,7 @@ namespace Ryujinx.Graphics.Vulkan SupportsPreciseOcclusionQueries = supportsPreciseOcclusionQueries; SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery; SupportsGeometryShader = supportsGeometryShader; + SupportsViewportArray2 = supportsViewportArray2; MinSubgroupSize = minSubgroupSize; MaxSubgroupSize = maxSubgroupSize; RequiredSubgroupSizeStages = requiredSubgroupSizeStages; |