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authorriperiperi <rhy3756547@hotmail.com>2022-09-20 22:38:48 +0100
committerGitHub <noreply@github.com>2022-09-20 18:38:48 -0300
commit4c0eb91d7e6bdbe42ffa6e950e3288f8066de089 (patch)
tree96b1325134798f4bed03989913e1ba32dae9ffa5 /Ryujinx.Graphics.Vulkan/EnumConversion.cs
parentda75a9a6ea89787c551b20e068a2bed8a8dc4f92 (diff)
Convert Quads to Triangles in Vulkan (#3715)1.1.278
* Add Index Buffer conversion for quads to Vulkan Also adds a reusable repeating pattern index buffer to use for non-indexed draws, and generalizes the conversion cache for buffers. * Fix some issues * End render pass before conversion * Resume transform feedback after we ensure we're in a pass. * Always generate UInt32 type indices for topology conversion * No it's not. * Remove unused code * Rely on TopologyRemap to convert quads to tris. * Remove double newline * Ensure render pass ends before stride or I8 conversion
Diffstat (limited to 'Ryujinx.Graphics.Vulkan/EnumConversion.cs')
-rw-r--r--Ryujinx.Graphics.Vulkan/EnumConversion.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Vulkan/EnumConversion.cs b/Ryujinx.Graphics.Vulkan/EnumConversion.cs
index ab40cb10..804cd70c 100644
--- a/Ryujinx.Graphics.Vulkan/EnumConversion.cs
+++ b/Ryujinx.Graphics.Vulkan/EnumConversion.cs
@@ -2,6 +2,7 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
+using System;
namespace Ryujinx.Graphics.Vulkan
{
@@ -179,8 +180,8 @@ namespace Ryujinx.Graphics.Vulkan
GAL.PrimitiveTopology.TrianglesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleListWithAdjacency,
GAL.PrimitiveTopology.TriangleStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency,
GAL.PrimitiveTopology.Patches => Silk.NET.Vulkan.PrimitiveTopology.PatchList,
- GAL.PrimitiveTopology.Quads => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan, // Emulated with triangle fans
- GAL.PrimitiveTopology.QuadStrip => Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip, // Emulated with triangle strips
+ GAL.PrimitiveTopology.Quads => throw new NotSupportedException("Quad topology is not available in Vulkan."),
+ GAL.PrimitiveTopology.QuadStrip => throw new NotSupportedException("QuadStrip topology is not available in Vulkan."),
_ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), Silk.NET.Vulkan.PrimitiveTopology.TriangleList)
};
}