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authorLogan Stromberg <loganstromberg@gmail.com>2022-07-14 11:45:56 -0700
committerGitHub <noreply@github.com>2022-07-14 15:45:56 -0300
commit6eb85e846f25ae36a39685d6ac91025deaea306c (patch)
tree5627dc5d03fc559885e41204e94afde39811b8c1 /Ryujinx.Graphics.Texture/Ryujinx.Graphics.Texture.csproj
parentc5bddfeab8a905ce6c306ffafb079d8550f0b027 (diff)
Reduce some unnecessary allocations in DMA handler (#2886)1.1.181
* experimental changes to try and reduce allocations in kernel threading and DMA handler * Simplify the changes in this branch to just 1. Don't make unnecessary copies of data just for texture-texture transfers and 2. Add a fast path for 1bpp linear byte copies * forgot to check src + dst linearity in 1bpp DMA fast path. Fixes the UE4 regression. * removing dev log I left in * Generalizing the DMA linear fast path to cases other than 1bpp copies * revert kernel changes * revert whitespace * remove unneeded references * PR feedback Co-authored-by: Logan Stromberg <lostromb@microsoft.com> Co-authored-by: gdk <gab.dark.100@gmail.com>
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