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authorgdkchan <gab.dark.100@gmail.com>2023-04-24 03:34:38 -0300
committerGitHub <noreply@github.com>2023-04-24 08:34:38 +0200
commit4dd77316f722f6b429063784b56ddced7883ea1d (patch)
treec2dcb3142e8fd35367d313318b2467e46b284b5c /Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
parent3f98369a17a313c32e1a00cb9b81c6695ac76f27 (diff)
Use vector transform feedback outputs with fragment shaders (#4708)1.1.730
* Use vector transform feedback outputs with fragment shaders * Shader cache version bump * Fix missing outputs when vector transform feedback outputs are used
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
index 3b88fdba..856b16b7 100644
--- a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
+++ b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs
@@ -143,9 +143,9 @@ namespace Ryujinx.Graphics.Shader.Translation
_config.SetGeometryShaderLayerInputAttribute(attr);
}
- public void SetLastInVertexPipeline(bool hasFragment)
+ public void SetLastInVertexPipeline()
{
- _config.SetLastInVertexPipeline(hasFragment);
+ _config.SetLastInVertexPipeline();
}
public ShaderProgram Translate(TranslatorContext other = null)