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author | gdkchan <gab.dark.100@gmail.com> | 2023-04-24 03:34:38 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-24 08:34:38 +0200 |
commit | 4dd77316f722f6b429063784b56ddced7883ea1d (patch) | |
tree | c2dcb3142e8fd35367d313318b2467e46b284b5c /Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs | |
parent | 3f98369a17a313c32e1a00cb9b81c6695ac76f27 (diff) |
Use vector transform feedback outputs with fragment shaders (#4708)1.1.730
* Use vector transform feedback outputs with fragment shaders
* Shader cache version bump
* Fix missing outputs when vector transform feedback outputs are used
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index 3b88fdba..856b16b7 100644 --- a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -143,9 +143,9 @@ namespace Ryujinx.Graphics.Shader.Translation _config.SetGeometryShaderLayerInputAttribute(attr); } - public void SetLastInVertexPipeline(bool hasFragment) + public void SetLastInVertexPipeline() { - _config.SetLastInVertexPipeline(hasFragment); + _config.SetLastInVertexPipeline(); } public ShaderProgram Translate(TranslatorContext other = null) |