diff options
author | gdkchan <gab.dark.100@gmail.com> | 2022-02-16 19:15:39 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-02-16 23:15:39 +0100 |
commit | 3bd357045f7581ee10d6c86ed8049bcebe35eda0 (patch) | |
tree | aa2d243843f2d31d3afa690f26352713ddac4349 /Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs | |
parent | ab5d77c0c4925955180dc51e9f289187ce6f2901 (diff) |
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)1.1.31
* Do not allow render targets not explicitly written by the fragment shader to be modified
* Shader cache version bump
* Remove blank lines
* Avoid redundant color mask updates
* HostShaderCacheEntry can be null
* Avoid more redundant glColorMask calls
* nit: Mask -> Masks
* Fix currentComponentMask
* More efficient way to update _currentComponentMasks
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs | 21 |
1 files changed, 4 insertions, 17 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index 21f17041..996c2814 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -25,9 +25,9 @@ namespace Ryujinx.Graphics.Shader.Translation public ImapPixelType[] ImapTypes { get; } - public OmapTarget[] OmapTargets { get; } - public bool OmapSampleMask { get; } - public bool OmapDepth { get; } + public int OmapTargets { get; } + public bool OmapSampleMask { get; } + public bool OmapDepth { get; } public IGpuAccessor GpuAccessor { get; } @@ -135,21 +135,8 @@ namespace Ryujinx.Graphics.Shader.Translation public int GetDepthRegister() { - int count = 0; - - for (int index = 0; index < OmapTargets.Length; index++) - { - for (int component = 0; component < 4; component++) - { - if (OmapTargets[index].ComponentEnabled(component)) - { - count++; - } - } - } - // The depth register is always two registers after the last color output. - return count + 1; + return BitOperations.PopCount((uint)OmapTargets) + 1; } public TextureFormat GetTextureFormat(int handle, int cbufSlot = -1) |