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authorgdkchan <gab.dark.100@gmail.com>2022-11-16 14:53:04 -0300
committerGitHub <noreply@github.com>2022-11-16 14:53:04 -0300
commitf1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch)
tree082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.Shader/Translation/Rewriter.cs
parentb8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff)
Implement HLE macro for DrawElementsIndirect (#3748)1.1.345
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Rewriter.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Rewriter.cs70
1 files changed, 70 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
index 4d66597f..640717f9 100644
--- a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
@@ -12,6 +12,9 @@ namespace Ryujinx.Graphics.Shader.Translation
{
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
{
+ bool isVertexShader = config.Stage == ShaderStage.Vertex;
+ bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
+
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
BasicBlock block = blocks[blkIndex];
@@ -23,6 +26,21 @@ namespace Ryujinx.Graphics.Shader.Translation
continue;
}
+ if (isVertexShader)
+ {
+ if (hasConstantBufferDrawParameters)
+ {
+ if (ReplaceConstantBufferWithDrawParameters(operation))
+ {
+ config.SetUsedFeature(FeatureFlags.DrawParameters);
+ }
+ }
+ else if (HasConstantBufferDrawParameters(operation))
+ {
+ config.SetUsedFeature(FeatureFlags.DrawParameters);
+ }
+ }
+
if (UsesGlobalMemory(operation.Inst))
{
node = RewriteGlobalAccess(node, config);
@@ -528,5 +546,57 @@ namespace Ryujinx.Graphics.Shader.Translation
return node;
}
+
+ private static bool ReplaceConstantBufferWithDrawParameters(Operation operation)
+ {
+ bool modified = false;
+
+ for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
+ {
+ Operand src = operation.GetSource(srcIndex);
+
+ if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
+ {
+ switch (src.GetCbufOffset())
+ {
+ case Constants.NvnBaseVertexByteOffset / 4:
+ operation.SetSource(srcIndex, Attribute(AttributeConsts.BaseVertex));
+ modified = true;
+ break;
+ case Constants.NvnBaseInstanceByteOffset / 4:
+ operation.SetSource(srcIndex, Attribute(AttributeConsts.BaseInstance));
+ modified = true;
+ break;
+ case Constants.NvnDrawIndexByteOffset / 4:
+ operation.SetSource(srcIndex, Attribute(AttributeConsts.DrawIndex));
+ modified = true;
+ break;
+ }
+ }
+ }
+
+ return modified;
+ }
+
+ private static bool HasConstantBufferDrawParameters(Operation operation)
+ {
+ for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
+ {
+ Operand src = operation.GetSource(srcIndex);
+
+ if (src.Type == OperandType.ConstantBuffer && src.GetCbufSlot() == 0)
+ {
+ switch (src.GetCbufOffset())
+ {
+ case Constants.NvnBaseVertexByteOffset / 4:
+ case Constants.NvnBaseInstanceByteOffset / 4:
+ case Constants.NvnDrawIndexByteOffset / 4:
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
}
} \ No newline at end of file