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author | gdkchan <gab.dark.100@gmail.com> | 2020-07-03 20:48:44 -0300 |
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committer | GitHub <noreply@github.com> | 2020-07-04 01:48:44 +0200 |
commit | e13154c83d52d9e1c26c55bc5655a5df641e26a9 (patch) | |
tree | 302fcc3171027124bec9cc154ef482fd491cf7e9 /Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs | |
parent | 76e5af967a39879187214f0973d226eba126e93f (diff) |
Implement shader LEA instruction and improve bindless image load/store (#1355)
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs index 10a0e780..286574cf 100644 --- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs +++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs @@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++) { BindlessToIndexed.RunPass(blocks[blkIndex]); - BindlessElimination.RunPass(blocks[blkIndex]); + BindlessElimination.RunPass(blocks[blkIndex], config); // Try to eliminate any operations that are now unused. LinkedListNode<INode> node = blocks[blkIndex].Operations.First; |