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authorgdkchan <gab.dark.100@gmail.com>2020-07-03 20:48:44 -0300
committerGitHub <noreply@github.com>2020-07-04 01:48:44 +0200
commite13154c83d52d9e1c26c55bc5655a5df641e26a9 (patch)
tree302fcc3171027124bec9cc154ef482fd491cf7e9 /Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
parent76e5af967a39879187214f0973d226eba126e93f (diff)
Implement shader LEA instruction and improve bindless image load/store (#1355)
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
index 10a0e780..286574cf 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
@@ -89,7 +89,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
BindlessToIndexed.RunPass(blocks[blkIndex]);
- BindlessElimination.RunPass(blocks[blkIndex]);
+ BindlessElimination.RunPass(blocks[blkIndex], config);
// Try to eliminate any operations that are now unused.
LinkedListNode<INode> node = blocks[blkIndex].Operations.First;