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authorgdkchan <gab.dark.100@gmail.com>2023-04-25 19:51:07 -0300
committerGitHub <noreply@github.com>2023-04-25 19:51:07 -0300
commit9f12e50a546b15533778ed0d8290202af91c10a2 (patch)
treef0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
parent097562bc6c227c42f803ce1078fcb4adf06cd20c (diff)
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
index a2219b36..bae774ee 100644
--- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs
@@ -170,10 +170,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return false;
}
- return x.Type == OperandType.Attribute ||
- x.Type == OperandType.AttributePerPatch ||
- x.Type == OperandType.Constant ||
- x.Type == OperandType.ConstantBuffer;
+ // TODO: Handle Load operations with the same storage and the same constant parameters.
+ return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
}
private static bool PropagatePack(Operation packOp)