From 9f12e50a546b15533778ed0d8290202af91c10a2 Mon Sep 17 00:00:00 2001 From: gdkchan <gab.dark.100@gmail.com> Date: Tue, 25 Apr 2023 19:51:07 -0300 Subject: Refactor attribute handling on the shader generator (#4565) * Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build --- Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs') diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs index a2219b36..bae774ee 100644 --- a/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs +++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/Optimizer.cs @@ -170,10 +170,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations return false; } - return x.Type == OperandType.Attribute || - x.Type == OperandType.AttributePerPatch || - x.Type == OperandType.Constant || - x.Type == OperandType.ConstantBuffer; + // TODO: Handle Load operations with the same storage and the same constant parameters. + return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer; } private static bool PropagatePack(Operation packOp) -- cgit v1.2.3-70-g09d2