diff options
author | gdkchan <gab.dark.100@gmail.com> | 2023-04-25 19:51:07 -0300 |
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committer | GitHub <noreply@github.com> | 2023-04-25 19:51:07 -0300 |
commit | 9f12e50a546b15533778ed0d8290202af91c10a2 (patch) | |
tree | f0e77a7b7c605face5ef29270b4248af2682301a /Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs | |
parent | 097562bc6c227c42f803ce1078fcb4adf06cd20c (diff) |
Refactor attribute handling on the shader generator (#4565)1.1.733
* Refactor attribute handling on the shader generator
* Implement gl_ViewportMask[]
* Add back the Intel FrontFacing bug workaround
* Fix GLSL transform feedback outputs mistmatch with fragment stage
* Shader cache version bump
* Fix geometry shader recognition
* PR feedback
* Delete GetOperandDef and GetOperandUse
* Remove replacements that are no longer needed on GLSL compilation on Vulkan
* Fix incorrect load for per-patch outputs
* Fix build
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs b/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs index 3915c0d5..774a128d 100644 --- a/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs +++ b/Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs @@ -16,20 +16,15 @@ namespace Ryujinx.Graphics.Shader.Translation public const int UbeDescsSize = StorageDescSize * UbeMaxCount; public const int UbeFirstCbuf = 8; - public static bool UsesGlobalMemory(Instruction inst) + public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind) { - return (inst.IsAtomic() && IsGlobalMr(inst)) || + return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) || inst == Instruction.LoadGlobal || inst == Instruction.StoreGlobal || inst == Instruction.StoreGlobal16 || inst == Instruction.StoreGlobal8; } - private static bool IsGlobalMr(Instruction inst) - { - return (inst & Instruction.MrMask) == Instruction.MrGlobal; - } - public static int GetStorageCbOffset(ShaderStage stage, int slot) { return GetStorageBaseCbOffset(stage) + slot * StorageDescSize; |