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author | gdkchan <gab.dark.100@gmail.com> | 2022-08-02 03:44:30 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-08-02 08:44:30 +0200 |
commit | ed0b10c81f1e9133c8e24beb5efd824c6bce4470 (patch) | |
tree | 3b1c8440cb5c4995c40d6bc75904632975e07596 /Ryujinx.Graphics.Shader/Translation/EmitterContext.cs | |
parent | f92650fcffa69cc45899b73e14d3dc7316b05d44 (diff) |
Fix geometry shader passthrough fallback being used when feature is supported (#3525)1.1.203
* Fix geometry shader passthrough fallback being used when feature is supported
* Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation/EmitterContext.cs')
-rw-r--r-- | Ryujinx.Graphics.Shader/Translation/EmitterContext.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index 51823240..e8b682d0 100644 --- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Shader.Translation this.Copy(Attribute(index + 12), w); } - if (Config.GpPassthrough) + if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough()) { int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices(); |